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Rainbow Islands

Cutesy-cutesy

I land on the island

Though simple, Rainbow Islands wasn’t easy. I was constantly working against the clock to avoid an adorable waterboarding session. Throwing double or even triple rainbows as weapons or platforms to stand on, I’m not to be messed with.

Rainbow Islands

Island hopping

Fighting my way through the seven islands - including my two favorites, Monster Island, all full of bats, ghosts and skeletons, and the final level, Dragon Island - kept me amused for at least a year and was a welcome break from my dissertation.

I think the true success of Rainbow Islands was that there was a lot more to it than I suspected. Being able to access such a depth and variety of delicacies that being hidden levels or secret power ups, made the time I had to invest into it worthwhile.

Rainbow Islands

Wag the cog

Once I survived a level, I felt obliged to go back and try to score more loot the next time round.

I will always remember the evening I defeated the last boss on the final level, a massive Dragon, for the first time. I was euphoric. Just don’t tell anyone I had to cheat and use unlimited lives.

Rainbow Islands

Fort in vain

Double cute and pretty pretty in the Nyan Cat sense of the phrase, Rainbow Islands is a classic in my house. These dragons aren’t from Skyrim but if you want to ignore everyone this Christmas and don’t fancy Star Wars The Old Republic I’m giving you another option. ®

Developer Taito
Year of release 1987
Platforms Arcade, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, NES, Master System, Game Boy Color, Sega Saturn, PlayStation, Sega Mega Drive, Mobile
More Info Rainbow Islands is still on the PC and the Nintendo 3DS. There's a BlackBerry version too.

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