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Blur vs Split Second Velocity
Which of these new racing games takes the chequered flag?
Tracks
Light up and get moving
Anyone familiar with the Project Gotham series will instantly recognise Blur's track locales, which range from San Francisco to Brighton. Unfortunately, Blur's tracks are shorter and less interesting. The worst are short ones with numerous route-dividing chicanes. When concentrating on weapon collection, and under constant bombardment from other racers, these alternative routes feel like one cheap shot too many, as time and time again you'll ram into course dividers.
Split Second's tracks show much greater variation. While levels such as Airplane Graveyards and Ferry Wharfs might not be the most original of settings, real thought has gone into utilising their specific features. Driving through giant car ferries and over aircraft carriers always thrills. And the industrial machinery is put to excellent use in opening shortcuts and switching entire courses. With the potential to change every lap, tracks can initially bewilder. But even though they're soon mastered, this dynamism keeps tracks feeling fresh and entertaining.
Bridging the gap
Blur 10%
Split Second: Velocity 15%