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Linux fan releases UltraHLE source code

Could nuke Nintendo legal action against N64 emulator's developers

The Nintendo vs. UltraHLE case took a new twist yesterday when a programmer posted source code for the Windows-based N64 emulator on the Internet. Programmer 'GossiTheDog' admitted the code, a conversion into C++ of the original UltraHLE source, was "nowhere near complete" and "does not compile", but he said he released the code to give fellow programmers an idea of what the finished project might look like. "Why am I converting this? Because I personally would like UltraHLE to finish what it started," said GossiTheDog. "I would also like to see a Linux port," he added. The most recent version of UltraHLE was posted on the Net two weeks ago, but was quickly removed in response to Sony's decision to take legal action against developer Connectix over the latter's Mac-based PlayStation emulator, Virtual Game Station (see N64 emulator vanishes after lawsuit threat and Sony to sue Connectix over PlayStation emulator). Almost immediately after Sony announced its decision, Nintendo said it was considering legal action against the two developers of UltraHLE, which it believed was an "illegal" product. The latest move casts doubt on Nintendo's ability to suppress N64 emulators. With the source code available, it's likely to be widely downloaded by programmers, even those who aren't necessarily interested in playing N64 games -- it will become a point of principle to keep the source open. ® See also Nintendo legal rumblings provoke boycott call Analysis: Dissecting Sony's game The UltraHLE source is available here.

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