Articles about opengl

Prototype Vulkan debugger from Valve and LunarG

Nintendo joins Khronos vid API standards body

Nintendo has become the latest big name to join the Khronos Group, the standards group that manages graphics APIs like WebGL, OpenGL, and Vulkan. It quietly got its name added to the list of Khronos Group sponsors at the beginning of September, without either Nintendo nor the standards club making a formal announcement. …
Prototype Vulkan debugger from Valve and LunarG

Here comes Vulkan: The next generation of the OpenGL graphics API

GDC 2015 The Khronos Group, non-profit custodian of the OpenGL cross-platform graphics API, has announced its replacement, called Vulkan. Vulkan, previously known as glNext, is being presented in detail at The Game Developers Conference (GDC) currently under way in San Francisco. Khronos has also announced OpenCL 2.1, an updated …
Tim Anderson, 3 Mar 2015
3D graphics

Valve set for OpenGL BIG REVEAL at upcoming conference

Games giant Valve says it will release details about a promised successor to the OpenGL graphics API at a conference in San Francisco next month. The company has scheduled a session for March 5 at the Games Developer Conference where it will talk about the new release of the graphics API in a presentation called glNext: The …
Shaun Nichols, 5 Feb 2015
3D graphics

What's next for OpenGL for the desktop, mobile devices, and the web?

Siggraph 2014 Graphics standards body the Khronos Group has called on industry players to help draft the next generation of the OpenGL spec, a major rewrite that's expected to help unify the OpenGL development model for desktop PCs, mobile devices, and the web. "Fast-paced work on detailed proposals and designs are already underway, and any …
Neil McAllister, 11 Aug 2014
OpenGL

Khronos unveils OpenGL 4.5, broadens OpenCL 2.0 language support

Siggraph 2014 As the 41st Siggraph computer graphics conference kicks off in Vancouver this week, industry standards body the Khronos Group has announced updates to two of its most important specs. The first is OpenGL 4.5, the latest version of the cross-platform, language-independent 2D and 3D vector graphics API that has enjoyed regular, …
Neil McAllister, 11 Aug 2014

OpenGL mobile graphics spec inches closer to desktop, laptop cousin

The Khronos Group has released the OpenGL ES 3.1 specification, bringing closer the day when handheld devices match mainstream desktops and laptops in graphics performance. "The OpenGL family of APIs including OpenGL ES, OpenGL and WebGL have proven themselves as the foundation for 3D graphics on mobile devices, PCs and the …
Rik Myslewski, 17 Mar 2014
The Register breaking news

Khronos Group updates OpenGL and OpenCL graphics standards

The Khronos Group has released the latest version of its OpenGL graphics standard, 20 years after SGI first opened up the code. The latest revision, OpenGL 4.3, adds the ability to harness the GPU for shading and draw commands, ETC2/EAC texture compression is included as standard, and an improved debugging system has been …
Iain Thomson, 6 Aug 2012
The Register breaking news

Valve: Games run FASTER on Linux than Windows

Not only has Valve Software successfully ported the first-person shooter game Left 4 Dead 2 to Linux, but it actually runs faster on the open source OS than on Windows. Using high-end hardware, a version of the game running on Ubuntu 12.04 renders at 315fps, Valve's Linux team reports. That's a 16 per cent improvement over the …
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Mozilla chucks Roc at Microsoft's new hardness

Microsoft has claimed that Internet Explorer 9 is the only browser offering "full" hardware acceleration. And Mozilla has accused its old rival of talking nonsense. With a Friday blog post, Microsoft web graphics program manager Ted Johnson laid out a trio hardware acceleration "phases," before telling the world that only IE9 …
Cade Metz, 13 Sep 2010
The Register breaking news

Google shelves 3D interwebs plug-in for Mozilla play

Google has shelved its 3D graphics browser plug-in - the open source API known as O3D - opting instead for the WebGL standard originally developed by Mozilla. On Friday, with a blog post, Google announced that O3D is morphing from a plug-in project into a Javascript library that runs atop WebGL. Backed by the Khronos Group, …
Cade Metz, 8 May 2010
The Register breaking news

Google ratchets interweb 3D on Windows

Google has announced a new open source project designed to facilitate the use of WebGL, the browser-based 3D graphics standard floated by Mozilla and the Khronos Group. Known as the Almost Native Graphics Layer Engine - ANGLE, for short - the project will allow the still-gestating WebGL to work in tandem with Microsoft's …
Cade Metz, 19 Mar 2010
homeless man with sign

Mozilla extends WebGL support to Minefield

Mozilla has added WebGL support to its Firefox trunk. It's the browser outfit's latest attempt to improve 3D graphics handling capabilities in Firefox. Developer Vladimir Vukićević said Mozilla had been experimenting with WebGL for several years now and has already used it in projects such as Canvas 3D, which allows users to …
Kelly Fiveash, 21 Sep 2009

New chip aims HD video at iPhone

England's Imagination Technology, designer of the PowerVR MBX hardware that powers the iPhone and iPod Touch, has announced its latest and greatest graphics processor IP core, the PowerVR SGX543. The four-pipeline SGX543 is the first iteration of Imagination's fifth-generation Series5XT architecture and is "available in both …
Rik Myslewski, 12 Jan 2009
The Register breaking news

AMD unleashes open-source 3D code

AMD has released "the fundamental Linux code" needed to develop open-source 3D-acceleration drivers for its R600 and R700 ATI graphic-processors series. This is good news not only for those wishing to create drivers for those potent GPU series - known to non-AMD watchers by their marketing names of ATI Radeon HD 2x00, HD 3x00 …
Rik Myslewski, 31 Dec 2008
The Register breaking news

OpenGL 3.1 promise follows gamer revolt

Exclusive Graphics and games engineers angered by the delayed OpenGL spec and threatening to adopt Microsoft's DirectX have been asked to hold out a little longer for promised changes. Neil Trevett, president of the cross-industry Khronos Group leading OpenGL, told The Reg on Tuesday that his consortium hoped to start the process of …
Gavin Clarke, 13 Aug 2008

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