Original URL: https://www.theregister.com/2014/03/17/open_source_mobile_graphics_spec_moves_closer_to_parity_with_desktop_laptop_version/

OpenGL mobile graphics spec inches closer to desktop, laptop cousin

OpenGL ES 3.1 released, creeps up on OpenGL 4.4

By Rik Myslewski

Posted in Software, 17th March 2014 22:28 GMT

The Khronos Group has released the OpenGL ES 3.1 specification, bringing closer the day when handheld devices match mainstream desktops and laptops in graphics performance.

"The OpenGL family of APIs including OpenGL ES, OpenGL and WebGL have proven themselves as the foundation for 3D graphics on mobile devices, PCs and the Web," said Khronos Group president and Nvidia VP of mobile ecosystem Neal Trevett in a statement.

"This OpenGL ES release is yet another graphical milestone that will enable billions of users to experience new levels of realism and interactivity on pervasive, mainstream devices."

As its name implies, OpenGL ES (Embedded Systems) is a royalty-free standard, available to any and all developers who want to spruce up the graphics performance of their mobile apps. Version 3.1 adds a number of enhancements that programmers can port for use across a wide variety of handheld and embedded platforms.

The new spec continues the OpenGL ES working group's effort to move features down from the mainstream OpenGL 4.4 spec and into the rapidly expanding low-power space.

"OpenGL ES 3.1 provides the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices, the working group's chair Tom Olson said. "It provides developers with the ability to use cutting-edge graphics techniques on devices that are shipping today."

From the release announcement, the key features of the OpenGL ES 3.1 specification include:

The Khronos Group's announcement lacks specifics about exactly which mobile and embedded GPUs are capable of taking advantage of its enhancements, but a glance at some of the quotes in the press release provides hints. ARM's VP of technology Jem Davies weighed in, for example, so it's a mortal lock that the Mali IP will be supported.

Imagination Technologies marketing headman Tony King-Smith also had good things to say about "the full feature set of OpenGL ES 3.1," so you can click the checkbox next to his company's Rogue architecture, as well.

Qualcomm senior director of product management Tim Leland's positive comments indicate that Adreno will join the party, and Nvidia's director of mobile graphics Barthold Lichtenbelt was quite specific. "The Nvidia Tegra K1 processor brings desktop graphics capabilities to mobile and can naturally support OpenGL ES 3.1 as well as full desktop OpenGL 4.4," he said – count Kepler as a player, as well.

The full OpenGL ES 3.1 specification is available now at the Khronos OpenGL ES Registry, as are the OpenGL ES 3.1 Reference Pages. ®