Original URL: https://www.theregister.com/2014/01/30/game_theory_three_hard_ones/

HARD ONES: Three new PC games that are BLOODY DIFFICULT

It's stiff business, dealing with hairy axemen and giant spiders

By Mike Plant

Posted in Personal Tech, 30th January 2014 09:03 GMT

Game Theory Who said modern games are getting easier? Though it’s true that a great many titles pamper us with self-healing armour, paint-by-numbers mission design and handily placed ammo, there are still developers out there who remember the good old days.

That was a time when coming into contact with any pixel of a foe – even a big toe – would have the hardiest of heroes exploding in a fountain of blood. This week’s trio of titles hark back to those times, all proving to be some of the toughest of nuts to crack.

Don’t Starve

Imagine Harvest Moon set to Doom’s “Nightmare” difficulty setting and you have Don’t Starve. An isometric crafting-survival game for the PS4 and PC that makes Robinson Crusoe’s stint on a desert island seem like a Club 18-30 holiday.

Don't Starve

Your average CBBC cartoon is not this deadly

Your initial objective in Don’t Starve is to do precisely that. Foraging for berries and hunting wild animals is your primary concern. Soon, though, you’ll begin to realise that maybe those rabbits might be caught by other means. With a simple box trap, maybe? And having worked that out, why not stash one of your precious carrots under it as bait? Those critters will have no chance.

It’s this process – from need, to plan, to action – that Don’t Starve handles so well. Its developer, Klei Entertainment, has allowed a huge variety of approaches: whether you’d like to befriend the natives, bring down a giant yak for all-you-can-eat steak, or sow your own crops.

Don’t Starve is anything other than easy. Not only can an empty belly kill you, but likewise the local fauna – especially once the sun goes down and you’re left bathed in inky, deadly darkness.

Don't Starve

Trapped in a hostile world with only an ethnic-style bobble hat to help you... what will they think when you get back to Hoxton?

So you need to plan for the day/night cycle, to ensure you’ve enough twigs to make torches or, even better, the required number of logs, stones and kindling necessary to build a fire pit. Which then doubles as a barbecue, making that rabbit meat all the more palatable.

It’s a game of chores then, where at first your very existence depends on gaining a small foothold in a hostile land. When having done so though, you can begin to tame it and slowly but surely smooth out the rough edges by way of agriculture, science and weaponry.

But even then Don’t Starve is unforgiving in the extreme. With little in the way of tutorial guidance, and a learning curve that puts the Eiger’s north face to shame, you can expect much wailing and gnashing of teeth, particularly at first, as your character learns the hardest way possible: by dying.

Don't Starve

Oh eye, here comes trouble

Stick with it, and gradually exploration and ingenuity – notwithstanding the blessing of Providence – will soon reward you with your very own survivalist story. One in which pig-men might act as your loyal servants, where subterranean caves yield riches and where you can beat giant spiders to death with sticks. Not at all bad for 12 quid. Shame about the hipster cartoon graphics, mind...

The Banner Saga

It’s cold in Stoic’s The Banner Saga, very cold. A cold caused by the freezing of the sun that has plunged the land into an eternal winter twilight. Worse, the very same sorcery seems to have resurrected the Dredge – monstrous automatons who plagued the world in centuries past.

The Banner Saga

The Banner Saga: no, not the latest Incredible Hulk tale

It all makes for some truly gruelling journeys across snow-covered ground, as your army of Vikings and Varl - horned giants to you and me - schlep from one battleground to the next, eating, cursing and squabbling as they go.

While marching through the tundra you’ll have to decide when to set up camp in order to rest your soldiers - and so keep morale high so they fight better - elect when to go to battle, and decide how to reprimand particularly bothersome warriors.

Your decisions made here, and those you make when coming across other regiments, shape the course of your adventure and the tone of the game’s adaptive storyline.

The Banner Saga

Upgrade! Plus-4 moustache wows chicks with a roll of 7 or more on 2D6

Then there are the battles themselves, which though you might travel with a thousand men at your back to war or a small skirmish, only ever involves a handful of troops - the part you see, at least.

Norse chestnut

These are the few warriors who you’re free to upgrade with promotions and tailor with magical items and experience points. And, unlike games along the lines of XCOM, they won’t be simply snuffed out upon falling in battle, but will instead take medical leave – and so be able to return to the fray once healed.

This chance for troops to live to fight another day is a singular compromise in what is otherwise an unforgiving turn-based PC strategy game where you’re usually outnumbered and up against it.

The Banner Saga

Torvalds knew the time was not quite right for his third chopper gag of the evening

In battle, combatants all have strength and armour points, and the trick is to wear the enemies’ armour down before going in for body shots. Chipping away at a character’s strength not only makes that unit’s attacks less potent, but also kills them entirely once it’s reduced to zero.

Therefore a mixture of close-quarters and ranged units are usually required to soften up a foe’s armour before hitting them hard in the fleshy parts. Though that’s not forgetting the strategic use of stat-boosting willpower, and special attacks, which can all play a key part in the outcome.

If strategy is your thing then such planning makes the £20 Banner Saga a must, even if the plot can at times be as icy as the world depicted. Despite its beautifully drawn characters and splendid cinematic marches across snow-covered mountain passes, I found the dialogue and characters rather staid.

The Banner Saga

We’ll keep the red flag flying here

Despite the presence of the giant Varl, the fantasy land here is underwhelming, the opposite of Tolkien richness. Though I enjoyed the thrill of battle, I was always hoping that somewhere around the corner there might be something a little more exciting.

Yet The Banner Saga works. It’s a grim and gritty turn-based strategy that fans of the genre would be mad to pass up.

Volgarr the Viking

Volgarr the Viking is an ode, if you will, to likes of Altered Beast, Shinobi and, most of all, Capcom’s classic Ghosts’n’Goblins.

Volgarr the Viking

Thwack!

It’s a side-scrolling monster that’s so tough that I’ll freely admit to, thus far, only having seen about half of. But it’s also a game I feel confident in recommending, because I know I’ll keep resolutely returning to it until it’s done, like some kind of digital flagellant.

You will die, and rather a lot, but the beauty is that each outing will be nigh on identical to the last, meaning that every trap, beast and boss can be studied. The result being that you’ll hone your approach and technique until, finally, you manage to cut the head off that giant bipedal reptile bastard, move on... and get killed horribly by the next nasty in the sequence.

Less than generous respawn points will see you rehashing whole swathes of levels again and again. But it’s weird how soon you learn to ‘easily’ navigate those previously difficult points. Conversely, taking that step into a new area becomes a terrifying prospect where death lurks around every corner.

Volgarr the Viking

Klang!

Oh, did I mention that you have to start from the beginning if you turn the game off?

Thankfully, Volgarr permits some small relief in the guise of armour power-ups. These crucial items enable the titular Norseman to take a hit without dying or, in the case of his metal shield, deflect blows and arrows.

Coordinated use of these, along with Volgarr’s repertoire of moves – spin attacks, ground rolls and spear throws – make survival just about possible. But never expect an easy ride.

Volgarr the Viking

Twang!

If you’re the type that gets mad at games, mad enough to scream out loud, before throwing your controller through the nearest window, then Volgarr is likely to reduce you to a seething wreck. If, however, you enjoy a challenge, and the highs that come with making progress inch by maddening inch, then Volgarr - only a tenner - is made for you. ®