Original URL: http://www.theregister.co.uk/2010/06/22/android_books/
Android application development
Save 40% on Android dev. titles
Geeks Guide2 With HTC & Sony Ericsson producing stylish phones that give the iPhone a run for its money, the development for Android applications has become one of the latest crazes in the developer's playground. Today GG2 gives you an insight to the newest books covering this subject.
To begin with we have Beginning Android 2 by Mark Murphy. It teaches the fundamentals behind Android 2 applications including; skeleton applications, widgets, applying menus, creating fancy lists and much more. There are 397 pages packed with illustrations and code to help aspiring geeks turn their random ideas into the slickest mobile phone applications. It's easy to read, has a simple layout and is therefore a recommended book for any beginner.
Reto Meier's 543 page book is a hands-on guide to making your slick applications slicker and creating all new applications. It shows you all the new features and teaches you the best practices for developing your application via interesting sample projects. The book is packed full of code and illustrations and covers a whole host of topics such as creating layouts, interfaces, map-based applications, interactive homescreen components and more advanced techniques. Don't let the Terminator on the front scare you, check it out.
This book underpins the key concepts that developers need to unlock Android. The book covers topics such as user interfaces, telephony, multimedia, location, Bluetooth, web development strategies and much more. It's packed with colour illustrations and has a simple, easy to read layout. 'Unlocking Android' is ideal for corporate developers and hobbyists who have an interest in mobile application development.
Want to create your own game? Or create the next Snake? This is the book for all games developers looking to develop for Android. Vladimir Silva has produced a 298 page well-balanced book, which teaches you how to create Java, Hybrid and 3D games. Suitable for anybody who has a solid understanding of Java and ANSI C, Silva's book is packed full of illustrations, and is simple to read. The best thing about the book is the tutorials on how to create old school classics like Doom, Wolfenstein and Asteroids for Android.
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