A Geeks Guide2 ...iPhone Development
Geeks Guide2 With more than 25,000 apps available and over 800 million downloads, the iPhone’s App Store has become a battlefield for programmers. aS well as providing a playground for challenge-seeking developers, it offers an avenue to make money for small scale projects.
This week's GG2 focuses on Beginning iPhone Development: Exploring the iPhone SDK, a friendly and easy-to-follow guide to iPhone and iPod Touch programming, from the fundamentals of Objective-C to the UI spit and polish.
Like any guide, it starts from the basics and walks you through the process of downloading and installing the iPhone SDK. Once up and running, you follow the steps to creating your first simple application. Once you’re done there, you can move on to utilising the interface elements that users have come to love, the buttons, switches, pickers, toolbars, sliders, etc.
You’ll master various design patterns, from the simple to the most complex, the art of table building, and how to save your data using the iPhone file system. As you progress further you’ll also make use of SQLite, the built-in database management system, to save and retrieve data, and become competent at using Quartz 2D and OpenGL ES.
The book illustrates how to add MultiTouch Gestural Support (pinches and swipes) to your applications, work with the camera, Photo Library, and Accelerometer. Finally you’ll delve into the application preferences and learn how to localise your apps into other languages. The only thing you’ll need to bring is your imagination.
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