Xbox 360 costs third more to make than it sells for
And that's just the price of the parts
It's widely believed that games console makers sell their hardware at a loss in order to get the retail price down to a level they believe consumers will be willing to pay, but any doubters must surely be convinced by market watcher iSuppli's attempt to strip down the Xbox 360 to find out how much its components cost.
According to the company's report, the top-of-the-range, hard drive-equipped Xbox 360 costs Microsoft at least $525 in parts alone. That's already $126 more than the retail price before the cost of assembly, packaging, distribution and marketing are added to the box-cost, and the retailers' cut is deducted from the price tag.
The big winners are IBM and ATI, whose products together account for 47.1 per cent of the Xbox 360's bill of materials (BOM), iSuppli estimates. IBM is supplying the console's 3.2GHz three-core PowerPC processor, which iSuppli claims costs Microsoft $106 a pop - 20.2 per cent of the cost of the console's complement of components. ATI's share is higher - 26.9 per cent - which it gains from its $141 R500 GPU, though it has to pay NEC some of that for the embedded DRAM it uses.
The next largest cost is the 512MB of Samsung DDR SDRAM ($65, or 12.4 per cent of the BOM), followed by the 20GB hard disk (10.4 per cent). You can see the full breakdown here.
iSuppli estimates that rising yields of the various chips used in the Xbox 360 will drive down costs going forward. But even if they don't, Microsoft almost certainly doesn't expect to make money on the console, passing lower costs on to the consumer by reducing the price of the console. Instead, it will be looking to recoup its hardware losses through software licensing royalties and the sale of its own Xbox 360 games. ®