Columnists

So what the BLINKING BONKERS has gone wrong in the eurozone?

Worstall @ the Weekend Is it simply that inflation creates Nazis? REALLY?
Tim Worstall, 26 Jul 07:00

It’s DEJA VU: Customer forgets to tell us about essential feature AGAIN

Something for the Weekend, Sir? Been there, seen it, haven't done it
Alistair Dabbs, 25 Jul 07:01

Object storage adoption: Why, when, where… and, importantly, but

Comment Build a better interface and the world will... wait, where are you all going?
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Being common is tragic, but the tragedy of the commons is still true

Worstall @ the Weekend Ostrom's work more than simply disproving Hardin
Tim Worstall, 19 Jul 07:00

Evil computers sense you’re in a hurry and mess with your head

Something for the Weekend, Sir? And printers play silly buggers for fun
Alistair Dabbs, 18 Jul 07:00

Time for a brutal TELLY-OFF: Android TV versus Firefox OS

Breaking Fad The fight for the living room's future is on
Steve May, 17 Jul 12:18

Columnist Roll

Mike Plant

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Mike Plant grew up on a diet of Final Fantasy, Monkey Island, TIE Fighter and Super Mario Bros. He now takes advantage of this idle youth by dividing his time between his The Console column for newspaper The Independent and editing his own blog GamesCatalyst.com. His quest to dispel the myth held by mainstream media, that games are the work devil, continues.
Nintendo new 3DS XL

Game of Thrones: Where to now for headless Nintendo?

Game Theory I first met Satoru Iwata three years ago. At the time, the Wii's success was still fresh and the Wii U was still seen as having major potential. This was long before it had been exposed as underpowered and undersupported. Satoru Iwata Satoru Iwata: 1969-2015 Indeed, the Wii U's impending arrival was the chief reason for …
Mike Plant, 16 Jul 2015
Star Wars: Battlefront

E3 2015 in a nutshell: Hurry up Hoth, and plenty to Unravel

Game Theory The E3 2015 press conferences have been and gone, leaving us to consider what to make of the gameplay and teaser footage shown-off by Microsoft, Sony, Nintendo, EA, Ubisoft, Bethesda and Square Enix. Which devs had us out of our seats and which were faced with an awkward silence? Fallout 4 One man and his dog: Fallout 4 due in …
Mike Plant, 19 Jun 2015
Splatoon

Colour me bad: Kraken time or damp squid with Splatoon

Game Theory Nintendo might be incapable of depicting any kind of violence in its games (beyond a fat plumber stamping on turtles), but that doesn't mean it can't do team warfare. Splatoon navigates the narrow path between too much violence and too little by furnishing its combatants with water pistols filled with coloured ink. Splatoon …
Mike Plant, 29 May 2015
Hotline Miami 2: Wrong Number

Console yourself: How the PS4 Spring Fever indies stack up

Game Theory It wasn’t that long ago that Microsoft dominated the world of home console indie games, with the Xbox 360’s Summer of Arcade promotion bringing us the likes of Shadow Complex and Limbo, year-in, year-out. Now though, the winds of change have led to the PS4 stealing a march on the indie scene, with Sony’s Spring Fever roster of …
Mike Plant, 01 May 2015
Battlefield Hardline

Discreet fighting man: Battlefield Hardline

Game Theory If there’s one area of the Battlefield formula you’d say needs most work, it would undoubtedly be its single-player component. Recent offerings have promised much in hyped-up trailers, showing blazing gunfights and falling buildings. But, ultimately, each has fallen short when it comes to a cohesive storyline and noteworthy …
Mike Plant, 23 Mar 2015
Rockstar Games – Grand Theft Auto V

Gaming's driving ambitions: The Crew and Grand Theft Auto V

Game Theory If only all of life's hiccups could be solved by driving really, really fast. Luckily for Alex Taylor, The Crew's rather wet-behind-the-ears lead, that would seem to be the case. Joining the race Murder, police corruption and gang warfare are as nothing, it would seem, in the presence of torque, horsepower and, presumably, new …
Mike Plant, 05 Dec 2014