Columnists

Why Joe Hockey's Oz tax proposals only get five out of 10

Worstall on Wednesday He wants to export taxation to China, as well as production
Tim Worstall, 13 May 09:03

So what would the economic effect of leaving the EU be?

Worstall @ the Weekend Assuming anyone votes for it, as I did
Tim Worstall, 10 May 08:00

Facebook echo chamber: Or, the British media and the election

Comment Daily Mail readers created the Daily Mail, not the other way round
Tim Worstall, 08 May 10:41

Why carrier neutrality matters for 'proper hosting'

Set your pipes free, within reason
3
Dave Cartwright, 08 May 08:31

Hey! Want a FREE TOASTER that makes BITCOIN? What? You DO?

Worstall on Wednesday Ignore the 'leccy meter, chump
Tim Worstall, 06 May 12:00

Columnist Roll

Mike Plant

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Mike Plant grew up on a diet of Final Fantasy, Monkey Island, TIE Fighter and Super Mario Bros. He now takes advantage of this idle youth by dividing his time between his The Console column for newspaper The Independent and editing his own blog GamesCatalyst.com. His quest to dispel the myth held by mainstream media, that games are the work devil, continues.
Hotline Miami 2: Wrong Number

Console yourself: How the PS4 Spring Fever indies stack up

Game Theory It wasn’t that long ago that Microsoft dominated the world of home console indie games, with the Xbox 360’s Summer of Arcade promotion bringing us the likes of Shadow Complex and Limbo, year-in, year-out. Now though, the winds of change have led to the PS4 stealing a march on the indie scene, with Sony’s Spring Fever roster of …
Mike Plant, 01 May 2015
Battlefield Hardline

Discreet fighting man: Battlefield Hardline

Game Theory If there’s one area of the Battlefield formula you’d say needs most work, it would undoubtedly be its single-player component. Recent offerings have promised much in hyped-up trailers, showing blazing gunfights and falling buildings. But, ultimately, each has fallen short when it comes to a cohesive storyline and noteworthy …
Mike Plant, 23 Mar 2015
Rockstar Games – Grand Theft Auto V

Gaming's driving ambitions: The Crew and Grand Theft Auto V

Game Theory If only all of life's hiccups could be solved by driving really, really fast. Luckily for Alex Taylor, The Crew's rather wet-behind-the-ears lead, that would seem to be the case. Joining the race Murder, police corruption and gang warfare are as nothing, it would seem, in the presence of torque, horsepower and, presumably, new …
Mike Plant, 05 Dec 2014
Assassin's Creed: Unity

Shoot to THRILL: Assassin's Creed: Unity and Halo: Master Chief Collection

Game Theory Ubisoft left itself with an uphill struggle in trying to top last year's Assassin’s Creed 4: Black Flag, a game that blended the franchise's core gameplay with a swashbuckling style that its buccaneer subject matter demanded. Assassin's Creed: Unity The style council Black Flag’s Edward Kenway was more of a drunken sailor …
Mike Plant, 14 Nov 2014
Sunset Overdrive

Sunset Overdrive: Exploding teddy bears, dragon fights and more in a tangerine blast

Game Theory With every passing moment of Sunset Overdrive you can almost feel developer Insomniac Games' collective relief at it being let off the leash. It's the antithesis to the rather dowdy, oppressive affair that was Resistance. Sunset Overdrive Gang of three The evidence is there in every tangerine-coloured explosion, over-the-top …
Mike Plant, 27 Oct 2014
Destiny

Half a BILLION in the making: Bungie's Destiny reviewed

Game Theory Repetition is a funny thing. If I was to write this review and say everything twice (say everything twice), you’d quite reasonably think I was daft. And yet, we gamers tend to delight in the repeat performance. Destiny - Mulitplayer The usual suspects? We even affectionately refer to it as “grinding” – the system whereby RPGs …
Mike Plant, 15 Sep 2014