Columnists

BOFH: Explain? All we need is this kay-sh with DDR3 Cortexiphan ...

Episode 5 You opened Pandora's Box, you shut it again
Simon Travaglia, 18 Apr 09:00

Let’s PULL Augmented Reality and CLIMAX with JISM

Something for the Weekend, Sir? Oh come on! It's ripe for renaming
Alistair Dabbs, 18 Apr 07:00

The Internet of things is great until it blows up your house

How to stop hackers letting the gas flow in your connected oven? Bitcoin has the answer
Mark Pesce, 17 Apr 05:02

DTS announces DTS:X – sparks object-based audio war with Dolby

Breaking Fad New multi-channel sound technology loves the speakers you already have
Steve May, 16 Apr 11:57

'Granola-eating tree hugger' takes plunge, becomes IoT upstart

Doing my own 'ting Sweating the small stuff, again and again
Damon Hart-Davis, 13 Apr 12:22

The Walton kids are ABSURDLY wealthy – and you're benefitting

Worstall @ the Weekend That's the Waltons of Walmart, not John-Boy and family
Tim Worstall, 12 Apr 09:00

Columnist Roll

Mike Plant

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Mike Plant grew up on a diet of Final Fantasy, Monkey Island, TIE Fighter and Super Mario Bros. He now takes advantage of this idle youth by dividing his time between his The Console column for newspaper The Independent and editing his own blog GamesCatalyst.com. His quest to dispel the myth held by mainstream media, that games are the work devil, continues.¦
Battlefield Hardline

Discreet fighting man: Battlefield Hardline

Game Theory If there’s one area of the Battlefield formula you’d say needs most work, it would undoubtedly be its single-player component. Recent offerings have promised much in hyped-up trailers, showing blazing gunfights and falling buildings. But, ultimately, each has fallen short when it comes to a cohesive storyline and noteworthy …
Mike Plant, 23 Mar 2015
Rockstar Games – Grand Theft Auto V

Gaming's driving ambitions: The Crew and Grand Theft Auto V

Game Theory If only all of life's hiccups could be solved by driving really, really fast. Luckily for Alex Taylor, The Crew's rather wet-behind-the-ears lead, that would seem to be the case. Joining the race Murder, police corruption and gang warfare are as nothing, it would seem, in the presence of torque, horsepower and, presumably, new …
Mike Plant, 05 Dec 2014
Assassin's Creed: Unity

Shoot to THRILL: Assassin's Creed: Unity and Halo: Master Chief Collection

Game Theory Ubisoft left itself with an uphill struggle in trying to top last year's Assassin’s Creed 4: Black Flag, a game that blended the franchise's core gameplay with a swashbuckling style that its buccaneer subject matter demanded. Assassin's Creed: Unity The style council Black Flag’s Edward Kenway was more of a drunken sailor …
Mike Plant, 14 Nov 2014
Sunset Overdrive

Sunset Overdrive: Exploding teddy bears, dragon fights and more in a tangerine blast

Game Theory With every passing moment of Sunset Overdrive you can almost feel developer Insomniac Games' collective relief at it being let off the leash. It's the antithesis to the rather dowdy, oppressive affair that was Resistance. Sunset Overdrive Gang of three The evidence is there in every tangerine-coloured explosion, over-the-top …
Mike Plant, 27 Oct 2014
Destiny

Half a BILLION in the making: Bungie's Destiny reviewed

Game Theory Repetition is a funny thing. If I was to write this review and say everything twice (say everything twice), you’d quite reasonably think I was daft. And yet, we gamers tend to delight in the repeat performance. Destiny - Mulitplayer The usual suspects? We even affectionately refer to it as “grinding” – the system whereby RPGs …
Mike Plant, 15 Sep 2014
Naughty Dog - The Last of Us Remastered

Coming to a console near you: Destiny beta and The Last of Us Remastered

Game Theory During my time with the Destiny beta I’ve veered from game to game in a bid to nail down exactly what it is that Destiny reminds me of most. Activision Destiny Beta Character classes: suits you At first that game was Halo and no prizes for guessing why. Not only is Destiny built by Halo’s creator, Bungie, but with its sci-fi …
Mike Plant, 31 Jul 2014