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Andrew Bailey

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Score! Classic Goals iPhone/iPad game icon

Score! Classic Goals

iGamer Saturday, 6 October 2001 at Old Trafford. It's the nintey-third minute and England are staring into the abyss. Following a typically nervy performance, we're 2-1 down to Greece, facing the ignominy of gifting automatic qualification to Germany and the prospect of a tricky two-leg play-off against Ukraine to reach the 2002 World …
Andrew Bailey, 30 May 2012
Ghost Recon Future Soldier

Ghost Recon: Future Soldier

Review As with any dominant genre, the question keeps arising: is the military-shooter nearing the end of its hegemony? Well, on the evidence of Ghost Recon: Future Soldier this question appears to have an answer. Ghost Recon Future Soldier Wading for war It has everything you'd expect from a modern Triple-A shooter. There's the …
Andrew Bailey, 30 May 2012
Lost Winds 2 iOS game icon

Lost Winds 2: Winter of the Melodias

iGamer With his Chibi proportions and boyish looks, Toku cuts an extremely familiar figure, as do most of the things around him: talking animals, impish sprites and elemental deities. So pervasive is Nintendo's influence throughout Winter of the Melodias, in fact, that neither the land of Mistralis nor its diminutive hero would seem …
Andrew Bailey, 16 May 2012
Total War Battle: Shogun Android/iOS game icon

Total War Battles: Shogun

iGamer For fans of the PC series, the first hour of Total War Battles: Shogun - on iOS but coming soon to Android - will be defined purely by what's missing. The RTS gameplay was never going to squeeze onto fondleslabs without hefty distillation, of course. But in early forays The Creative Assembly's first handheld stab at its …
Andrew Bailey, 02 May 2012
Hunters 2 iOS game icon

Hunters 2

iGamer Turn-based tactical role-playing games seem ideally suited to touchscreens. Their top-down or isometric graphics go easy on mobile processors, their measured, methodical gameplay never asks too much of limited control inputs and, perhaps most importantly, their short challenge and reward cycles provide instant dopamine …
Andrew Bailey, 18 Apr 2012
Angry Birds Space mobile game icon

Angry Birds Space

iGamer Such was the original's stellar success it's no wonder resisting the pull of Angry Birds Space is proving more difficult than escaping an event horizon. Ask the ten million or so folk who've apparently downloaded it since last Friday, and they'll tell you. You simply can't mess with universal laws - you're going to get sucked in …
Andrew Bailey, 28 Mar 2012
Resident Evil: Operation Raccoon City

Resident Evil: Operation Raccoon City

Review At the core of zombie fiction lies a deep-seated sense of hopelessness and inevitability. That no matter how hard you fight, no matter how many lucky escapes you pull off, and no matter where you flee to, your eventual, grisly demise is assured by the indomitable Pepé Le Pews of horror. Resident Evil: Operation Raccoon City …
Andrew Bailey, 23 Mar 2012
Waking Mars iOS game icon

Waking Mars

iGamer An exquisitely mature and thought-provoking iOS adventure, Waking Mars is a love letter to late-1970s and early-1980s sci-fi films such as Silent Running, Solaris and Alien. Just as those movies contrasted the space opera of Star Trek and Star Wars with more believable, melancholic depictions of man's cosmological …
Andrew Bailey, 14 Mar 2012
Razer's concept Project Fiona gaming tablet

Mobile gaming: battle of the gadgets

Feature Reg Hardware Mobile Week Gamers are everywhere nowadays. Often gamers who don't even consider themselves gamers. Take the woman beside me on the Sardine Express to London last week. Late-30s, attractive, suited and well-manicured – far removed from the stereotypical gamer. But there she was, 7:30 in the morning on a packed …
Andrew Bailey, 02 Mar 2012
Beat Sneak Bandit iPhone game icon

Beat Sneak Bandit

iGamer Tap your finger to the beat. On the face of it, Beat Sneak Bandit's mechanic doesn't promise compulsive gaming. But developer Simogo squeezes more innovation from this single-finger iOS puzzler than many console and computer games manage by tying your hands in knots. Beat Sneak Bandit iPhone game screenshot Drawn in a …
Andrew Bailey, 01 Mar 2012


Review Cyberpunk's lasting appeal is often attributed to its familiar tropes: dystopian near-future settings, rapid technological advancements, massive societal upheaval and, of course, alienated loners living off-the-grid. But it's not the conventions that sustain the genre, but its allegories. Syndicate Rooftop rampage They …
Andrew Bailey, 24 Feb 2012
The Darkness II

The Darkness II

Review On paper, there's very little to like about The Darkness II. Take your character Jackie Estacado, for starters. Even before taking into account the unspeakable evil to which he is host, few gaming protagonists are as monstrously unsympathetic as the contract killer turned mob boss. The Darkness II Hit the fairground Then …
Andrew Bailey, 16 Feb 2012
Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning

Review Like a mage's potion, Kingdoms of Amalur: Reckoning is based on a tried and tested formula: the essence of Fable II, a dash of Oblivion, the gizzards of God of War. And let's not forget the vital binding agent, of course: a liberal dose of Tolkien's legendarium. Kingdoms of Amalur: Reckoning Circle of strife That's not to …
Andrew Bailey, 09 Feb 2012
Halo 4

2012 Games Preview

What are you most looking forward to next year? Euro 2012 and the Olympics? Quad-core fondleslabs? The extra bank holiday? Ridley Scott's Prometheus? Sequoia blitzing 20 petaflops? Something entirely different, perhaps? Or maybe you're just too busy cramming your underground bunker full of bottled water and dried fruit ahead of …
Andrew Bailey, 28 Dec 2011
Uncharted 3

2011's Best... Games

Xmas Gift Guide With the likes of Bulletstorm, Gears of War 3 and Frozen Synapse narrowly missing out on my annual list of top ten games, it would seem 2011 has been a pretty decent year for videogames. The vulture-eyed Reg reader will, however, notice the list is dominated by sequels and franchises – for which I make no apologies. It's …
Andrew Bailey, 10 Dec 2011
Epoch iOS game icon


iGamer With its heavy arsenal and cover-to-cover, pop-and-shoot gunplay, Epoch looks every inch the Gears of War clone. But look a little closer and you'll discover Uppercut Games' shooter has a great deal more in common with Infinity Blade than Epic's testicular trilogy. Epoch iOS game screenshot Warbots Thanks to the Unreal …
Andrew Bailey, 30 Nov 2011
Need for Speed: The Run

Need for Speed: The Run

Review Releasing a driving game into an already congested market is a risky endeavour for any developer. So it follows that releasing two within six months could be considered careless. But to release three within a year, as EA has now done, seems at best illogical and, at worst, pure cannibalistic folly. Need for Speed: The Run …
Andrew Bailey, 25 Nov 2011
Saints Row The Third

Saints Row: The Third

Review You shouldn't laugh at Saints Row: The Third. I mean, what's funny about bludgeoning an old lady to death with a three-foot-long purple dildo? Or kidnapping a gimp-wearing BDSM fetishist and forcing him to to pull your chariot in gladiatorial Pony Play? Saints Row The Third Hand over the Carats That's the crux of the …
Andrew Bailey, 23 Nov 2011
Halo: Combat Evolved Anniversary Edition

Halo: Combat Evolved Anniversary Edition

Review Love it or hate it, it's impossible to ignore Halo's legacy. With the exception of Super Mario, no other videogame series has been as critical to the success of its target platform - or as influential on the videogames industry as a whole. Halo: Combat Evolved Anniversary Edition Urban jungle Arguably the most important …
Andrew Bailey, 15 Nov 2011
Goldeneye 007 Reloaded

Goldeneye 007: Reloaded

Review Here we go again. Back to bungie jumping from the dam at Arkhangelsk. Back to sneaking across the snowy fields around the Severnaya satellite installation. And back to dodging fierce crossfire on the gantries of an antenna cradle. Goldeneye 007 Reloaded The sound of silencer After almost 15 years, these sequences remain …
Andrew Bailey, 07 Nov 2011
Batman: Arkham City

Batman: Arkham City

Review Hung upside down over a vat of acid or strapped to a conveyor belt inching towards a blast furnace, Batman could always rely on technology to help him pull off an unlikely escape. That is if he... could... just... reach... his... utility belt, of course. Batman: Arkham City 'If this is a consular ship, then where is the …
Andrew Bailey, 21 Oct 2011
Another World 20th Anniversay Edition iOS game icon

Another World 20th Anniversary Edition

iGamer It's one of gaming's longest enduring and most profound existential questions. Twenty years and as many platforms later, Another World - aka Out of this World in the US -remains as enigmatic as ever, surviving even creator Eric Chahi's own fascinating personal deconstruction of his work at this year's Game Developers Conference …
Andrew Bailey, 19 Oct 2011
Ace Combat: Assault Horizon

Ace Combat: Assault Horizon

Review “For good or for ill, air mastery is the supreme expression of military power,” said Churchill, “and fleets and armies, however vital and important, must accept a subordinate rank.” Ace Combat: Assault Horizon Taken under the wing That may be true in the real world, but when it comes to videogames air combat has long …
Andrew Bailey, 13 Oct 2011
Dark Souls

Dark Souls

Review Plunging from a treacherous rampart, slowly succumbing to the poisonous bite or bludgeoned by a monstrous ice giant – Dark Souls wants you dead. And it doesn't care how. Dark Souls Shanking of the colossus That should come as no surprise, of course. Anyone who dared play last year's Demon's Souls knows all too well that …
Andrew Bailey, 11 Oct 2011
Rise of Nightmares

Rise of Nightmares

Review A spine-tingling unease, an oppressive sense of dread, an irrepressible fear – dusting off and firing up the Kinect sensor can fill any self respecting gamer with a profound foreboding. Since its release almost a year ago, Child of Eden stands as the only hardcore game to shine its - admittedly brilliant - light through the …
Andrew Bailey, 29 Sep 2011