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Mike Plant grew up on a diet of Final Fantasy, Monkey Island, TIE Fighter and Super Mario Bros. He now takes advantage of this idle youth by dividing his time between his The Console column for newspaper The Independent and editing his own blog GamesCatalyst.com. His quest to dispel the myth held by mainstream media, that games are the work devil, continues…
Grad Theft Auto 5

Grand Theft Auto V: Violent, sweary and amazingly ambitious

It’s rare that I walk out in the mean streets of London and experience carpet-bombing marketing for a videogame, but that’s exactly what happened this week. Something called Grand Theft Auto V is now available to purchase apparently, so I thought I might start with that. Elsewhere the rather great Zelda adventure, The Wind Waker …
Mike Plant, 23 Sep 2013
Rayman Legends

Everybody Loves Rayman: Legends dethrones Mario

Heading this week’s games was meant to be Total War: Rome II, but a PC malfunction means I’m having to postpone marching off up the Appian Way until next time. No matter, however, as a feast of games still awaits – including the year’s best platformer... Rayman Legends Wii U owners are a hardy bunch, capable of taking abuse on …
Mike Plant, 12 Sep 2013
Tom Clancy’s Splinter Cell: Blacklist

Tom Clancy’s Splinter Cell: Blacklist... Spy HARDER

With the excitement of Gamescom still ongoing, it’s easy to forget that the weekly release of videogames continues unabated. Thankfully the idle hours of the impending Bank Holiday offer a firm reminder - especially given the extended weekend marks the release of one of the year’s best action games: Tom Clancy’s Splinter Cell: …
Mike Plant, 23 Aug 2013
Killzone: Mercenary

Shadowrun Returns and Killzone: Mercenary ... old titles, new takes

As the traditional quiet of August sets in, it’s over to a selection of download-only titles to provide the fix that gamers need. Step forward Microsoft’s latest Summer of Arcade collection – led by the excellent Brothers: A Tale of Two Sons – and Harebrained Schemes’ take on Shadowrun, both proving that there’s still reason to …
Mike Plant, 13 Aug 2013
Pikmin 3

Pikmin to the rescue: Can Nintendo revamp revive Wii U fortunes?

With the heatwave apparently set to give way to stormy weather, it might be about time to batten down the hatches and get comfy with a new game. This week we’re off for a walk in the forest with Pikmin 3, tracking down a master thief in The Raven and getting overwhelmed by choice in Valve’s Dota 2. Pikmin 3 The Wii U’s version …
Mike Plant, 24 Jul 2013

The Yawhg vs XCOM: Enemy Unknown. How small devs can win against the big boys

As far as the recipe for a successful new gaming genre would go, the combination of an essentially text-based role-playing adventure with a beery party game would seem very wide of the mark. Crunching stats and hardcore partying hardly seem to go together. Colour me wrong, however, for in Emily Carroll and Damian Sommer’s PC- …
Mike Plant, 11 Jul 2013
Bungie's Destiny

Sony, Microsoft and Nintendo: The big three slug it out at E3

Now that the dust has settled on the maelstrom of gaming news that is the E3 show, it’s down to us gamers to sift through the detritus and choose sides. Why can’t we all just get along, huh? This year’s show was even more brutal than most, with Sony and Microsoft all but resorting to fisticuffs over their PS4 and Xbox One …
Mike Plant, 25 Jun 2013
Last of Us screencap

Out with a bang: The Last of Us lets PS3 exit with head held high

I’ll soon be offering my thoughts and reflections on this year’s E3, but before all that it seemed worth waxing lyrical about new PS3 exclusive The Last of Us, a game that points the way to what the next generation should really be aspiring to do. Gaming’s Citizen Kane moment? Maybe, if Mr Kane was being chased by zombies. The …
Mike Plant, 19 Jun 2013
Steve Jackson

Interview: Steve Jackson, role-playing game titan

There aren’t many interviews – particularly when it comes to those offered because someone has a new video game to promote – that take place at the home of the interviewee. Such was the case, however, when I went to meet Steve Jackson. A man who, along with university chum Ian Livingstone, not only founded Games Workshop, but …
Mike Plant, 06 Jun 2013
Metro: Last Lights

Is the next-gen console war already One?

How else to start a Game Theory column other than with the Xbox One? With the dust starting to settle on news reports, I’ve gone for a rather more devil’s advocate approach to Microsoft’s unveiling. There’s also room for a review of Metro: Last Light, and a quick look at the splendid The Last of Us to whet the appetite for next …
Mike Plant, 24 May 2013
Sorcery!

Fighting Fantasy and fantastic fights in tights

This month’s column has been unceremoniously cleft in twain. Why? Because, while May’s big news will undoubtedly revolve around Microsoft’s unveiling of its Xbox 360 successor, there are still a fine number of new releases to discuss. Expect the second part of this month’s Games Theory right after the dust has settled on all …
Mike Plant, 10 May 2013
Gears of War: Judgement

Gaming's favourite platters get another stir of the pot

Another month goes by and, as ever, gaming isn’t short of its share of news and controversies. While recent reveals of Battlefield 4, Metal Gear Solid V, The Witcher 3 and Thief: Out of the Shadows show us what the future holds, there's no getting around the fact that we're currently entrenched in a present in which …
Mike Plant, 05 Apr 2013
Lara Croft 2013

Trip the fight fantastic

After a gap of five weeks or so since my last column the games industry has suddenly become a whole new animal. The next generation - well, Sony’s at least - has been revealed, and games publishers are finally able to talk about developing for a new breed of consoles without resorting to coded, barely voiced communications. It’s …
Mike Plant, 15 Mar 2013
SimCity 4

SimCity 4

There’s a prevalent feeling throughout the whole of SimCity 4 that this is the game that Will Wright and Maxis would have liked to have made from day one. That is if graphics technology and PC hardware had been up to the task when the original SimCity was in development. The 2003 release was expanded in both the macro and the …
Mike Plant, 14 Mar 2013
SimCity 3000

SimCity 3000

I don’t know if my gaming habits had started to become dominated by RTS and FPS games by the time SimCity 3000 made its delayed debut in 1999, but for some reason I don’t recall it registering on my radar. Strange, for not only was SimCity 2000 one of my favourite games - as it remains to this day - but its sequel was also a …
Mike Plant, 07 Mar 2013
SimCity 2000

SimCity 2000

The summer of 1995, I remember it well. I was but a slip of lad at the time, slightly console obsessed perhaps, but about to embark on a period of PC gaming that would put me at the forefront of cutting-edge videogame technology, nearly bankrupting my parents as I went. It was my birthday and I’d just finished hooking up my …
Mike Plant, 01 Mar 2013
SimCity

SimCity Classic

Doughnuts. Doughnuts are what I think of when someone mentions SimCity in my vicinity. Not because I used to cram them into my face, Homer Simpson-style, while I played, but rather because, back in my childhood, I was obsessed with arranging my own ‘simmed’ city in perfect concentric 'doughnuts'. Squares in three-by-three …
Mike Plant, 22 Feb 2013
Strike Suit Zero

Bioshock Infinite, Devil May Cry, SimCity

The first few months of the year are, as ever, a time for the public and publishers alike to draw breath after the Christmas frenzy. Only a handful of full-price games launch, giving gamers time to catch a breath and ponder what they’ll spend their money on in the year to come. That said, this period is already clocking up …
Mike Plant, 08 Feb 2013
Far Cry 3

2012: A generation-spanning year for gaming

This year has been arguably the most important year for the videogames industry in a long time. Not only did we see Sony take a final punt at the handheld market with the PS Vita - a move it may well now be regretting - but 2012 also saw Nintendo usher in the next generation of gaming with the Wii U. Sure, the Wii U may not be a …
Mike Plant, 13 Dec 2012
New Super Mario Bros. U

Six of the best Nintendo Wii U games

All new consoles need the right line-up of games to make them a success. The Wii U, however, finds itself in the unusual position of not only having brand new games built for it at launch, but also having numerous games ported over from Xbox 360 and PS3. Batman: Arkham City, Darksiders 2, Assassin’s Creed 3, Mass Effect 3, FIFA …
Mike Plant, 30 Nov 2012
Wii U

Nintendo Wii U Review

Six years ago Nintendo brought gaming to the masses with the Wii, now it’s hoping to repeat the trick. The Wii U signals not only Nintendo’s first foray into HD, but the arrival of a new peripheral for us to get to grips with in the shape of the Wii U GamePad and its ‘asymmetric’ gameplay. Wii U Playing the field: Nintendo's …
Mike Plant, 30 Nov 2012
Far Cry 3

Far Cry 3 game review

In a few simple beats Far Cry 3's accidental hero, Jason Brody, goes from being nervy, spoilt rich kid to John Rambo, as his extreme sports holiday takes a turn for the worse. It’s a forgivably quick process for plot development purposes, if an abrupt one, but made palatable by the use of subtle tricks skilfully employed to pull …
Mike Plant, 29 Nov 2012
Call of Duty: Black Ops 2

Call of Duty: Black Ops 2 game review

The knives have been sharpened, the vitriol pumped, the maps cleared of bodies and the zombies starved. It can only mean one thing: Call of Duty: Black Op 2 is upon us. Call of Duty: Black Ops 2 Flagging the issue It's the series where reviewers can never win, and Activision's coffers never fail to be filled. Where one wrong …
Mike Plant, 16 Nov 2012
Assassin's Creed 3

Assassin's Creed 3 game review

"His name is Desmond Miles and he has brought us to the end." So begins Assassin's Creed 3. Frankly, if you believe this really is the end then you'll believe anything. No, rather than an end, AC3 is a fresh beginning, a place for new hero Connor Kenway to "rise" as the game's tagline puts it – form an orderly queue behind …
Mike Plant, 09 Nov 2012
Master Chief

In the loop: how Halo defined a new decade of first-person shooters

The glint of alien sunlight on green body armour; the spark of purple crystal shards arcing their way across the battlefield; the roar of a Warthog’s engine as it bounces across uneven terrain; and the dull thud as the butt of Master Chief’s gun impacts Covenant skull… familiar enough occurrences these days given the impact Halo …
Mike Plant, 06 Nov 2012
Resident Evil 6

Resident Evil 6 game review

What a dumbfounding series Resident Evil is. First, we have the innovations – popularising the survival horror genre for one. Then later, perfecting the third-person shooter camera, before taking environmental interaction to new heights. The game even led the way in cooperative campaign mechanics. But then there's the series' …
Mike Plant, 19 Oct 2012
Dishonored

Dishonored game review

Remember those Fighting Fantasy "choose your own adventure" books penned by the likes of Steve Jackson and Ian Livingstone - now whatever happened to them... - in the mid-1980s? Well, Dishonored plays like the ultimate version of one of those, offering choice in terms of strategy and approach at every turn. Dishonored Dolly …
Mike Plant, 16 Oct 2012
Borderlands 2

Borderlands 2 review

Loot and shoot, shoot and loot: Borderlands 2 in a proverbial nutshell. Thank goodness then that it’s looting and shooting of the highest order, as another intrepid gang of vault hunters get tooled up and head into the wastelands, with the lure of untold wealth at the forefront of their minds. Borderlands 2 Crash and carry …
Mike Plant, 09 Oct 2012
Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

Take a good close look at your favourite multiplayer first-person shooter and chances are it owes much of its weapon balancing, map structure and pacing to Counter-Strike. A tactical, team-based Half-Life mod which first saw light of day in 1999 – having itself been influenced by the brilliant but glitchier Action Quake 2 – …
Mike Plant, 31 Aug 2012
Lollipop Chainsaw

Lollipop Chainsaw

Its name alone could be enough to suggest the origins of Lollipop Chainsaw. It's a title that somehow immediately resonates with Suda51’s Grasshopper Manufacture Inc, whether you knew it was one of its titles or not. Lollipop Chainsaw Bright squeeze With his studio already responsible for the "out there" experiences that are …
Mike Plant, 22 Jun 2012
Wii U

Hands on with Nintendo's Wii U

It's been widely discussed, dissected and generally accepted that E3 2011 was something of a misstep for Nintendo; last year's unveiling of Wii U was met by much scratching of heads as press and public alike tried to fathom what we might expect from the gaming firm's Mario Wii U console. How were we meant to hold such cumbersome …
Mike Plant, 08 Jun 2012
Prototype 2

Prototype 2

In my mind’s eye I see the original Prototype in murky black and white, not because the game was without colour per se, but more because everything about it, from the repetitive use of textures through to the monotonous mission structure was somehow muddied and just, well, uninspired. Prototype 2 High blood pressure In a way …
Mike Plant, 04 May 2012
Twisted Metal

Twisted Metal

David Jaffe's vision for car-based deathmatching has always split gamers down the middle. Its love-it-or-hate-it mix of crass humour, barely there vehicle handling and everything but the kitchen sink approach to weaponry won't appeal to everyone. Nevertheless, Twisted Metal still garnered a sizeable following in its heyday. …
Mike Plant, 20 Mar 2012
Final Fantasy XIII-2

Final Fantasy XIII-2

Is it just me who remembers Final Fantasy III – actually, that’s FF VI if you’re Japanese – the mercurial tale of the evil Kefka and heroes Sabin, Edgar, Terra, et al? I recall the brilliant use of magical espers, its line-up of amazingly distinct fighters – Sabin even channelling Street Fighter-style special moves in a clever …
Mike Plant, 02 Feb 2012
Soul Calibur V

Soul Calibur V

Ah, Soul Calibur, a game where over-muscled beefcakes and scantily clad teen girls clash in violent, weaponised mortal combat. Then, having ripped each other a new one, said combatants dust themselves off ready to battle the next day. Maybe it's just me, but I'm having a little trouble with the believability factor here; mind …
Mike Plant, 30 Jan 2012
The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

Look who it is. Just when you thought that the dust-gathering ornament you used to call a Nintendo games console was in permanent retirement, back it bounds. Why? Because there’s a new Legend of Zelda in town - a game most will have played before in one guise or another, and one that Nintendo always finds a way to freshen up. …
Mike Plant, 22 Nov 2011
Assassin's Creed: Revelations

Assassin's Creed: Revelations

It might just be me, but as Ezio Auditore effortlessly scales yet another tower, it’s hard to shake the feeling we've been here before. I know it's the continuation of a story arc, and I know that the game's engine – as already rolled out in last year's Assassin's Creed: Brotherhood – is already adequate enough in its animation …
Mike Plant, 18 Nov 2011
Sony PS Vita handheld games console

Hands on with the Sony PlayStation Vita

It seems fair to state that for a while now Sony's PSP handheld games console has been experiencing something of long and undignified death. Even the Japanese technology giant itself saw fit to limit PSP software releases to largely redundant updates of its EyePet and Invizimals franchises – a move hardly likely to cause a …
Mike Plant, 11 Nov 2011
Modern Warfare 3

Call of Duty: Modern Warfare 3

Look who’s back. Despite well-documented development team difficulties after the release of Modern Warfare 2, a feeling of increasing apathy for a franchise already over milked and fierce competition from EA in the shape of Battlefield 3, it seems you just can’t keep a good - and immensely profitable - series down. Modern …
Mike Plant, 08 Nov 2011
Battlefield 3

Battlefield 3

Even the staunchest opponent of all things games would have been hard pushed to avoid the determined advertising campaign waged on us by EA of late. TV spots, billboards, websites, magazines, sides of buses, newspapers, even logos on tanks in one recent London stunt, all liberally displaying brand Battlefield. To say the war …
Mike Plant, 01 Nov 2011
Uncharted 3

Uncharted 3: Drake's Deception

Naughty Dog has created a monster; I remember when I first snapped up the original Uncharted, back when Sony was still looking for its first killer PS3 title. Resistance: Fall of Man had been mooted as such a title but ultimately disappointed, Motorstorm wowed us with its graphics but was limited by its genre, Heavenly Sword …
Mike Plant, 28 Oct 2011
Forza 4

Forza 4

Driving simulators - you either get them or you don't. For those of you who can't tell your carburettors from your crankshafts, there's perhaps little chance that anything written here will convince you to invest. Shame, because Forza 4 is perhaps the most accessible driving sim yet designed. It has the depth demanded by the …
Mike Plant, 14 Oct 2011
Rage

id Software's Rage

Is it an RPG? Is it a first-person shooter? This is a question which reverberates around my mind while I wander through Rage’s wastes. Why the confusion? Because id’s latest shooter hovers somewhere in the middle of these genres, a chimera with, oddly enough, lashings of Motorstorm-esque racing thrown in for good measure. Rage …
Mike Plant, 04 Oct 2011
Ico & Shadow of the Colossus Collection

Ico & Shadow of the Colossus Collection

Can games be ahead of their time? I’ve heard it said of musicians, film directors, even comedians but rarely attributed to any person, or any particular release, within the games industry. Perhaps it’s time we started? Take Ico, for example, originally released for PS2 in Europe in 2001 to critical praise but scant commercial …
Mike Plant, 30 Sep 2011
F1 2011

F1 2011

It’s a funny old sport, F1: an ever changing maelstrom of rule adjustments and technology upgrades, ensuring any given season is entirely disparate from the next. Imagine if FIFA suddenly deemed that football’s throw-ins were to become kick-ins, before adjusting the rule once more the next. That’s precisely the issue facing F1 …
Mike Plant, 23 Sep 2011
Ubisoft Driver San Francisco

Driver San Francisco

Defusing bombs, rounding up drug runners and saving damsels in distress, just a sample of the heroic acts possible while behind the wheel of a high performance vehicle – who knew? Driver San Francisco is a game that rather lacks any semblance of plausibility, yet holds such a penchant for the ridiculous that you'll be amused …
Mike Plant, 09 Sep 2011
Codemasters Bodycount

Bodycount

In the ever deepening reservoir that is the FPS genre, most games ultimately fall into one of two categories. There are those which encourage thought, exploration, tactical nous, micro-management of resources and, of course, a good shot. We’re talking the likes of Deus Ex: Human Revolution, Half-Life 2, BioShock and even Modern …
Mike Plant, 06 Sep 2011
From Dust

From Dust

Microsoft’s Summer of Arcade has become something of an institution these last few years, ushering in the release of some of the best seen download-only games yet seen; the likes of Limbo, Braid, Shadow Complex and last week’s Bastion to name but a few. Up next is From Dust, a release with a pedigree all of its own in the gaming …
Mike Plant, 29 Jul 2011
Captain America: Super Soldier

Captain America: Super Soldier

Games based around movies have a reputation (most would say justly deserved) of seldom living up to their silver screen counterparts, while those timed to debut simultaneously with their movie counterparts have an even worse success to failure ratio. It might not come as a massive shock to anyone out there then, that Captain …
Mike Plant, 15 Jul 2011
Fear 3

FEAR 3

If you've not followed developments in the FEAR franchise of late then you might be left somewhat puzzled by FEAR 3's initial goings-on – the game plunging the player into a set-up which is never particularly embellished or explained. Waking in a prison, series protagonist 'Point Man' must not only put up with his rather mundane …
Mike Plant, 28 Jun 2011