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Undead nights: Zombie FPS Dying Light shines bright

Dead Island all grown up and covered in putrefying flesh

Dark thoughts

All the quests gain me experience that feeds into three different skill trees: Survival, Agility, and Power. These perk points have enough balance to create a strong and focused sense of progression making each quest feel meaningful.

Dying Light

Getting hammered

It’s when darkness falls that Dying Light lives up to its moniker. Suddenly, I’m scared. Suddenly, increasingly vicious varieties of zombies appear. I found it’s a good idea to hide unless I fancy a throng of screaming zombies at my back. If caught, I don’t stand a chance, so best to not get spotted by these Volatiles.

These faster climbing zombies showcase just how good the AI in Dying Light is. Surviving any encounters boosts my survival progression tree. The Day/Night cycle adds a vast amount of strategy and content to the game, such as using UV rays and light traps to avoid sticky late night situations.

Dying Light

Skill trees

It was too often I got caught trying to finish a mission as the sun set, which added a real sense of urgency to the game.

There’s more to Dying Light than just the campaign, there’s awesome replay value in “Be a Zombie” mode where I get to play as one of the dead. With access to a different palette of weapons and a fittingly altered gameplay style, I almost feel like I’m in a completely different game. My heavy breathing and lurching gait completely changed the pace of the action and combat.

Dying Light

First person zombie, anyone?

The Reg Verdict

Playing Dying Light might make you sick to your stomach but that will be the motion sickness (or tiny technical blips) rather than anything to do with this stunning and proficient game.

While not boasting the most original narrative, Dying Light manages to be more than just a sum of its impressive parts, striking characterization, grizzly combat and in a flooded market adds a new spin – and saut de détente – on the survival FPS genre. ®

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