Feeds

Waiting gamer slams no-show show: E3 – was that it?

There's a game that might be good. You can't buy it yet

Beginner's guide to SSL certificates

Game Theory Bloodborne, No Man's Sky, Evolve, Rainbox Six: Siege, D4, Alien: Isolation, Sunset Overdrive, Witcher 3 and Inside. Call me a hipster, but this short list is made up of the scant few games that I was genuinely excited from this year's Electronic Entertainment Expo, the gamerfest better known as E3.

Youtube Video

My overwhelming response to pretty much everything else was a shrugged "so what?" Or a guarded "hmm, looks great, but it still won't be out by next year's E3".

Perhaps I'm being overly cynical, but year after year we're shown glimpses of games that "might be possibly pretty good... maybe". I believe that’s a registered E3 trademark.

Sunset Overdrive

These are the games easily identified by almost entirely pre-rendered footage and the vague "2015" emblazoned across the end of their trailers (against much whooping in the auditorium).

E3 2014 had any number of contenders for this barbed crown, including Star Wars: Battlefront, Mirror's Edge 2, Phantom Dust, Scalebound, Uncharted 4, Tomb Raider 2, a.n.other crash-em-up by Criterion, Mass Effect 4, Halo 5, Zelda Wii U and, well, I could go on and on.

The point is: for all the chest-thumping hyperbole of gaming's generation next, there's still precious little evidence – visuals aside – that any of these games will show a discernible difference between last gen and new gen.

Depending on any given game's genre, they might as well run a trailer for Blade Runner or Game of Thrones, later following it up with an awkward man on stage saying something along the lines of "Yep, it'll be a bit like that. But with, you know, cover mechanics and thousands of bad guys to mutilate".

Youtube Video

Still waiting for the next release, Deckard battles it out with the old version

The other trend in this E3 was the rise and rise of the great hype that is the multiplayer-connected campaign. Of which the likes of Destiny, Assassin's Creed: Unity, The Crew, Crackdown 3 and Tom Clancy’s The Division are all shining examples.

Am I the only one here with concerns that these games expect me to have online gamer buddies with whom I want to spend hours communing?

Such games work well at press events, no doubt. But take them online and you're faced with a world populated by people who either act like complete gibbons, or take it upon themselves to wheeze, growl, rustle or whistle down their mic.

I'll admit to being impressed and excited with all these games to varying degrees. But, faced with a barrage of unpalatable, barely human sound effects, I'll be hitting the mute button.

Destiny

Destiny calling, whistling and wheezing: the noise from headset players can be as challenging as the game

Hence I'll soon find myself plunging myself into "amazing online worlds" that are full of silent players who bumble about, fail to provide back-up and whom I know would happily shoot me in the back if only friendly fire was switched on.

I hope I'm wrong. I hope consenting gamers do indeed decide to buddy up – even on random servers. But as a long-time player of everything from Action Quake 2 to Battlefield 4, I've found genuine moments of collaboration with online strangers have been rare.

Secure remote control for conventional and virtual desktops

Next page: Dare devs

More from The Register

next story
Fujitsu CTO: We'll be 3D-printing tech execs in 15 years
Fleshy techie disses network neutrality, helmet-less motorcyclists
Space Commanders rebel as Elite:Dangerous kills offline mode
Frontier cops an epic kicking in its own forums ahead of December revival
Intel's LAME DUCK mobile chips gobbled by CASH COW
Chipzilla won't have money-losing mobe unit to kick about anymore
First in line to order a Nexus 6? AT&T has a BRICK for you
Black Screen of Death plagues early Google-mobe batch
Ford's B-Max: Fiesta-based runaround that goes THUNK
... when you close the slidey doors, that is ...
prev story

Whitepapers

Why and how to choose the right cloud vendor
The benefits of cloud-based storage in your processes. Eliminate onsite, disk-based backup and archiving in favor of cloud-based data protection.
Getting started with customer-focused identity management
Learn why identity is a fundamental requirement to digital growth, and how without it there is no way to identify and engage customers in a meaningful way.
Designing and building an open ITOA architecture
Learn about a new IT data taxonomy defined by the four data sources of IT visibility: wire, machine, agent, and synthetic data sets.
How to determine if cloud backup is right for your servers
Two key factors, technical feasibility and TCO economics, that backup and IT operations managers should consider when assessing cloud backup.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.