Feeds

Samsung and HTC face Android 3D graphics test chart removal SHAME

Benchmark monitor sends alleged test cheats to the back of the class

5 things you didn’t know about cloud backup

Benchmark software operation Futuremark has said it believes Samsung and HTC have attempted to rig the results its graphics testing app, 3DMark Android, yields when run on four of the two manufacturers’ most popular devices.

According to Futuremark, “when a device is suspected of breaking our rules it is delisted”. Among those that have been delisted - in other words, sent right to the bottom of Futuremark’s official performance chart and stripped of their scores - are HTC’s One and One Mini smartphones, and Samsung’s Galaxy Note and Galaxy Note III tablets.

“People rely on Futuremark benchmarks to produce accurate and unbiased results,” said Futuremark President Oliver Baltuch. “That’s why we have clear rules for hardware manufacturers and software developers that specify how a platform can interact with our benchmark software.

“In simple terms, a device must run our benchmarks without modification as if they were any other application.”

Futuremark reckons HTC and Samsung have gamed its tests by performing such modifications on the aforementioned gadgets. Common tricks to rig benchmarks include tweaking the operating system to recognise when a given binary is running - 3DMark, say - and up the GPU clock speed above its standard setting.

New 3DMark chart bottom entries

Futuremark’s 3DMark chart delisted entries

“The platform may not detect the launch of the benchmark executable,” say the regulations. “The platform must not alter, replace or override any parameters or parts of the test, nor modify the usual functioning of the platform based on the detection of the benchmark.”

But it’s important to note that manufacturers have many other devices in Futuremark’s chart that have not been shamed with a delisting.

Futuremark insisted both Samsung and HTC may appeal against its decision to delist their devices. It also called on users to actively report any 3DMark Android scores they believe are suspect.

Futuremark’s action follows allegations made by website AnandTech that almost a shockingly wide variety of Android devices cheat when running one or more standard benchmarks. Samsung, for one, has denied the claim.

The latest version of 3DMark Android, 1.2.0.1232, is available now on Google Play. ®

The essential guide to IT transformation

More from The Register

next story
So, Apple won't sell cheap kit? Prepare the iOS garden wall WRECKING BALL
It can throw the low cost race if it looks to the cloud
Samsung Gear S: Quick, LAUNCH IT – before Apple straps on iWatch
Full specs for wrist-mounted device here ... but who'll buy it?
Now that's FIRE WIRE: HP recalls 6 MILLION burn-risk laptop cables
Right in the middle of Burning Mains Man week
Chumps stump up $1 MEELLLION for watch that doesn't exist
By the way, I have a really nice bridge you might like...
HUGE iPAD? Maybe. HUGE ADVERTS? That's for SURE
Noo! Hand not big enough! Don't look at meee!
AMD unveils 'single purpose' graphics card for PC gamers and NO ONE else
Chip maker claims the Radeon R9 285 is 'best in its class'
prev story

Whitepapers

Endpoint data privacy in the cloud is easier than you think
Innovations in encryption and storage resolve issues of data privacy and key requirements for companies to look for in a solution.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Advanced data protection for your virtualized environments
Find a natural fit for optimizing protection for the often resource-constrained data protection process found in virtual environments.
Boost IT visibility and business value
How building a great service catalog relieves pressure points and demonstrates the value of IT service management.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.