Feeds

Hooters, shooters and looters: Eidos’s Tomb Raider

Thanks for the mammaries, Lara Croft

Choosing a cloud hosting partner with confidence

Antique Code Show It has been argued that Tomb Raider’s star, Lara Croft, was the first feminist female of video games: a bastion of 1990s "girl power" and the "ladette" culture that was (supposedly) happening at the time, and thus a great role-model for young empowered women everywhere.

Then again, take one glance at Lara posing on the cover for the 1996 videogame classic, and a mental avalanche of lads’ mags, the Sun’s page 3 and a phrase like “phwoar, nice pair o’ jugs on ‘er” will arrive within seconds.

Tomb Raider

The jub of the matter

It’s that classically unwinnable argument from both sides. Yes, she gives women a representation in a traditionally male action/adventure game environment – a female in a physically demanding, powerful role.

But, on the other hand, she flaunts an overinflated chest and ass to the masses and, even worse, blokes get to control her every move, like some kind of misogynist’s virtual plaything.

Of course, such controversy played beautifully into the hands of Eidos Interactive, the title’s publisher, when the game burst onto PC, Sega Saturn and – with most far-reaching impact – the new Sony PlayStation. All three formats lacked a decent new-school 3D platformer – despite Sony giving it a good go with Crash Bandicoot – and anything that could remotely plug the gap was always going to sell well.

Tomb Raider

Does my boom look big in this?

Add some finely tuned game mechanics to the sweaty teenage sex appeal and a runaway success was pretty much guaranteed.

Tomb Raider’s action is framed by a half-decent attempt at a storyline involving the malevolent wrongdoings of conniving corporation Natla Technologies. A video call played to Lara in Calcutta sets her off on an initial quest to a tomb hidden away in the harsh Peruvian Andes.

This is followed by a somewhat inevitable search through the globe’s most knotty labyrinths for pieces of an ancient relic – the Scion – along with plenty of mysterious twists, double-crossing turns and genetically mutated stings in the tail.

Tomb Raider

Indiana Jones woz definitely ‘ere

Looking at the original game today, it’s all too easy to see the Indiana Jones borrowings and wonder why so many kids bought into the franchise in the first place. Yet it’s also worth remembering that all those cut-scenes and cinematic touches found throughout the disc were still fairly new entities at this point in videogame history.

If you consider that a many of the title’s audience had been playing Super Nintendo and early Megadrive games up to this point – before landing a gleaming new CD-based PlayStation – it’s perhaps understandable that so many gamers got doe-eyed over the pre-rendered cut-scenes and sweeping camera angles.

Titles like Another World and, especially, Prince of Persia were key pointers to the way Tomb Raider’s platform-based gameplay would develop. With a control system that must have taken considerable design and programming effort, Lara can run, jump, swim, sidestep and pull herself onto ledges with deft accuracy, using an intuitive single ‘action’ button.

Tomb Raider

Cutting ledge: climb up or down a la Prince of Persia

In time, a player starts to "see" possible routes through the ledges, drops and ravines of each labyrinth, understanding the exact capabilities and limitations of our heroine as she makes progress. Yes, it’s classic platform action, but Tomb Raider was one of the first to do it so successfully in three dimensions, with such gloriously well-considered controls.

For the most part, each stage finds Lara running around trying to find the correct order to switch levers, search out pieces of a sacred stone or negotiate some finely timed jumps across a multi-platform ravine.

Beginner's guide to SSL certificates

Next page: Bristol fashion

More from The Register

next story
Hi-torque tank engines: EXTREME car hacking with The Register
Bentley found in a hedge gets WW2 lump insertion
Trousers down for six of the best affordable Androids
Stylish Googlephones for not-so-deep pockets
What's MISSING on Amazon Fire Phone... and why it WON'T set the world alight
You fought hard and you saved and earned. But all of it's going to burn...
Download alert: Nearly ALL top 100 Android, iOS paid apps hacked
Attack of the Clones? Yeah, but much, much scarier – report
Fujitsu CTO: We'll be 3D-printing tech execs in 15 years
Fleshy techie disses network neutrality, helmet-less motorcyclists
prev story

Whitepapers

Go beyond APM with real-time IT operations analytics
How IT operations teams can harness the wealth of wire data already flowing through their environment for real-time operational intelligence.
10 threats to successful enterprise endpoint backup
10 threats to a successful backup including issues with BYOD, slow backups and ineffective security.
Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.
Security and trust: The backbone of doing business over the internet
Explores the current state of website security and the contributions Symantec is making to help organizations protect critical data and build trust with customers.