Feeds

Out with a bang: The Last of Us lets PS3 exit with head held high

The current generation of consoles can still thrill

Reducing security risks from open source software

World War Me

Then there’s the additional offering of "Factions", an online survivalist mode where you look to scavenge enough materials to build a colony, with each member named after your Facebook friends if you'd like.

Interestingly, it’s tied into a day-by-day narrative that moves on after each encounter, so rolling on the weeks and months. As the days pass and your supplies grow the population of your settlement increases, so unlocking more weapons, skills and points to buy them.

The Last of Us

Flame of the week

Once you’re engaged against a rival team – you can chose between the Fireflies and Hunters from the campaign – you’ll find yourself engaged in four-on-four deathmatch that plays like a slowed down version of Gears of War, albeit with elements of Counter-Strike, as you buy ammo and equipment between respawns, and even including components of the main game as players search for supplies and craft med kits, Molotov Cocktails and such.

It’s slow, tactical and death comes fast once you’re under fire. Maps are on the small side but offer plenty of layers to explore, while stealth plays a big part – you’re utterly undetectable when standing still to the enemy, even if they are using Listen Mode which would otherwise reveal your location.

As of now there are only two very similar modes of play available: "Survivors", which offers no respawns over multiple rounds, and "Supply Raid", a game that pits two teams against each other with 20 lives each.

The Last of Us

All that listens

It's therefore hard to gauge just how well Factions might do as it inevitably expands. So far I can say I've enjoyed it, however, even become hooked – and that’s despite some players having a huge advantage in terms of armaments - their reward for growing their community.

Taken together, campaign and multiplayer makes for a compelling package that makes a mockery of the so-called next generation by offering an experience on current technology that looks to elevate story-driven gaming to a new echelon. Perhaps not quite gaming's Citizen Kane moment as has been mooted, but certainly a pointer to the quality of design we really should be demanding of our action games.

Game Score 5.0

Remember Me

A quick word on the other notable action game released recently: the cross-console Remember Me. It’s a title that unfortunately frustrates as much as it delights. With its startlingly designed setting of Neo-Paris that impresses as it invokes memories of Blade Runner – at least until you realise that the game’s heroine, Nilin, is almost totally removed from it.

Remember Me

More tech noir

Similarly, its best selling point – the idea that you can hack the brains of certain characters, Inception-style, and reminiscent of the brilliant Ghost Trick: Phantom Detective – is never implemented as well, or as often, as you’d like. The gimmick being too telegraphed to offer any real challenge, as you fast-forward and rewind the memories of others to twist them to your advantage.

Finally, there’s the ambitiously customisable combo-based fighting system that allows you to link up fighting styles - here called "Pressens" - that allow Nilin to heal, or boost the strength of her next move, in the midst of combat.

Alas it too is flawed, as it’s coupled to an ultimately limited fighting system that tries to mimic Arkham City’s free-flowing style without ever really coming close. The fact that enemies will often land soft-punches that throw your combos off kilter proving particularly galling.

Remember Me

Dreaming androids?

Remember Me is a game that highlights the fine line between the great and the merely OK. With more time in development, there’s a chance that we might have seen a game the equal of Rocksteady’s Batman series. Unfortunately, we’re instead presented with a game of many good ideas that just falls short of combining them into a cohesive and rewarding experience. ®

Game Score 2.5

Securing Web Applications Made Simple and Scalable

More from The Register

next story
Report: American tech firms charge Britons a thumping nationality tax
Without representation, too. Time for a Boston (Lincs) Macbook Party?
Child diagnosed as allergic to iPad
Apple's fondleslab is the tablet dermatitis sufferers won't want to take
Microsoft takes on Chromebook with low-cost Windows laptops
Redmond's chief salesman: We're taking 'hard' decisions
For Lenovo US, 8-inch Windows tablets are DEAD – long live 8-inch Windows tablets
Reports it's killing off smaller slabs are greatly exaggerated
Cheer up, Nokia fans. It can start making mobes again in 18 months
The real winner of the Nokia sale is *drumroll* ... Nokia
Seventh-gen SPARC silicon will accelerate Oracle databases
Uncle Larry's mutually-optimised stack to become clearer in August
prev story

Whitepapers

Reducing security risks from open source software
Follow a few strategies and your organization can gain the full benefits of open source and the cloud without compromising the security of your applications.
Consolidation: The Foundation for IT Business Transformation
In this whitepaper learn how effective consolidation of IT and business resources can enable multiple, meaningful business benefits.
Application security programs and practises
Follow a few strategies and your organization can gain the full benefits of open source and the cloud without compromising the security of your applications.
Boost IT visibility and business value
How building a great service catalog relieves pressure points and demonstrates the value of IT service management.
Consolidation: the foundation for IT and business transformation
In this whitepaper learn how effective consolidation of IT and business resources can enable multiple, meaningful business benefits.