The Register® — Biting the hand that feeds IT

Feeds

Thirty-five years ago today: Space Invaders conquer the Earth

Bleep Bleep PEW Bleep Bleep PEW PEW BLEEP BLEEP

Free ESG report : Seamless data management with Avere FXT

Antique Code Show Tomohiro Nishikado already had a string of almost a dozen arcade games under his belt when he started on what was to become the best remembered - certainly the most played - game he was ever to create: Space Invaders, released in Japan 35 years ago this month.

Nishikado was an engineer who had joined vending machine company Taito in 1969, not long after graduating. Taito's managers put him to work on mechanical gaming machines, called Pachinko by the locals, but in 1972 he devised the company’s first electronic offering, a take on Atari’s popular Pong. Released in 1973, Nishikado's Elepong was a something of a hit, and he went on to create a number of other video games, including Speed Race, a top-down scrolling car racer released in 1974, and Interceptor, a cockpit-view aircraft combat game that came out the following year.

Then, in 1977, he began work on what would become Space Invaders, though he has said it was originally to be named Space Monster

“Early on in development, Space Invaders was designed as a game where you shoot people, airplanes and tanks,” Nishikado told USA Today in 2008. “However, the characters’ movements didn’t really look or feel like tanks or airplanes. When Taito saw the prototype, they said, ‘You can’t shoot people! And you must not create the image of war.’ So I changed the characters into monsters.”

Having said that, Nishikado had created Western Gun for Taito two years previously. Western Gun, a two-player affair released in the US as Gun Fight, was the first video game that challenged the player to shoot representations of people. Taito didn't seem too bothered then - so why kick up a fuss in 1977? Western Gun is essentially Pong with bullets instead of balls, and cowboys instead of bats. Static cacti and moving stagecoaches can be seen as early takes on Invaders' protective blocks and moving UFOs.

Space Invaders

Life aquatic: the Invaders were inspired by the creatures of the sea

If Taito didn't ban human combat, then it's more likely Nishikado simply got wind of the growing interest in space opera sci-fi and cut his new game's cloth accordingly. He told USA Today: “At the time, I was trying to decide what the focus would be, and had heard of a sci-fi movie being produced in America called Star Wars. I thought a space fad might be on the way and decided to focus on aliens. And that’s how the monsters became the Invaders that are known today.”

George Lucas’ film wasn’t Nishikado’s only inspiration. Seeking out possible monsters, he hit upon the brain-and-tentacles Martians from HG Wells’ War of the Worlds. This gave him the notion for an octopus-like creature and, in turn, got him thinking about other possible sea beasties.

“I came up with a squid and a crab. My favourite is the crab,” he revealed back in the 1980s. Pencil sketches of the aliens were refined to yield each alien’s basic design which was then simplified into pixellated equivalents, with a variation of each added to provide a sense of animation.

Western Gun

Pong with bullets: Nishikado’s 1976 shooter, Western Gun

5 ways to prepare your advertising infrastructure for disaster

Whitepapers

5 ways to reduce advertising network latency
Implementing the tactics laid out in this whitepaper can help reduce your overall advertising network latency.
Avere FXT with FlashMove and FlashMirror
This ESG Lab validation report documents hands-on testing of the Avere FXT Series Edge Filer with the AOS 3.0 operating environment.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.
Email delivery: 4 steps to get more email to the inbox
This whitepaper lists some steps and information that will give you the best opportunity to achieve an amazing sender reputation.
High Performance for All
While HPC is not new, it has traditionally been seen as a specialist area – is it now geared up to meet more mainstream requirements?

More from The Register

next story
EU move to standardise phone chargers is bad news for Apple
Faster than a speeding glacier but still more powerful than Lightning
Chaos Computer Club: iPhone 5S finger-sniffer COMPROMISED
Anyone can touch your phone and make it give up its all
Travel much? DON'T buy a Samsung Galaxy Note 3
Sammy region-locks the latest version of its popular poke-with-a-stylus mobe
Full Steam Ahead: Valve unwraps plans for gaming hardware
Seeding 300 beta machines to members with enough friends
Fandroids at pranksters' mercy: Android remote password reset now live
Google says 'don't be evil', but it never said we couldn't be mischievous
Samsung unveils Galaxy Note 3: HOT CURVES – the 'gold grill' of smartphone bling
Flat screens are so 20th century, insist marketing bods
DEAD STEVE JOBS kills Apple bounce patent from BEYOND THE GRAVE
Biz tyrant's iPhone bragging ruled prior art
There's ONE country that really likes the iPhone 5c as well as the 5s
Device designed for 'emerging markets' top pick in blighted Blighty, say researchers
prev story