Far Cry 3 game review
All mapped out
Each unlocked power adds to the ever-growing ink, meaning that Jason soon has a whole inked tapestry to behold – a monstrous memento of his transformation from innocent to no-holds-barred killer.
Blazing through the bush
Away from Dennis’ scripted missions, you're free to range across the tropical forested mountains and valleys of the Rook Islands as you see fit. Local shop keepers will encourage you to discover radio towers scattered across the islands.
Activate these and you will be able to map sectors of the islands and unlock extra weapons for purchase. Rakyat warriors might also ask you to join them on outpost raids. A secured outpost becoming a new home hub where Jason can buy weapons and ammo, and access new missions using the outpost’s job board.
Bright as heli
Roaming the Islands on foot or car, boat, hang glider and more, will soon introduce you to the wildlife too. The rich tableaux of the Islands are home to everything from tigers and bears, to crocodiles and wild dogs. At times you half expect a yeti to come barrelling after you, so aggressive and varied are the Islands’ fauna. Not that Jason is defenceless… early close encounters demonstrate his slightly bizarre ability to stab a croc to death while in its grip.
It’s within the wilds you’ll find the game's most interesting interactions, as non-scripted events tell their own stories. Witness, for example, a pack of wild dogs silently stalking a group of mercenaries, before finally charging into the attack causing a momentous tussle of tooth and claw versus submachine gun.
And they say only hippies enjoy burning man?
Hunting game animals also leads to further expansion of Jason’s armoury as their hide is harvested to fashion larger wallets, backpacks and arrow quivers, like some cut-down version of Monster Hunter. Plants can be similarly harvested for healing and empowering drugs, while the game also sports some of the coolest drug trip sequences as Dr. Earnhardt helps you expand your horizons.
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