The Register® — Biting the hand that feeds IT

Feeds

Dreamworks open sources animation software

Beats Pixar for once with release of smoke-and-mirrors-ware

Agentless Backup is Not a Myth

Animation studio Dreamworks has released some of its production animation code under an open source licence.

OpenVDB, the software in question, is billed as “an open source sparse volume processing toolkit” and is available under version 2.0 of the Mozilla Public License.

The C++ library “comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid.”

We're not entirely sure what that means either, but The Wall Street Journal says it comes in handy for making animated smoke and other effects that require the illusion of volume.

The software was pressed into service on the studio's imminent film Rise of the Guardians, a tale many Reg readers will doubtless find themselves witnessing over the next couple of school-holiday-ridden months given that it involves Santa, the Easter Bunny and the Tooth Fairy forming a super team to take on someone suitably villainous to deserve an Avengers-style setting aside of heroic distrust and cross-mythos team-toleration.

Dreamworks announced its intention to open source the software back on August 3rd, about a week before Pixar did likewise for its Open SubDiv code. But the first release of OpenVDB only emerged in late October, with version 0.99 arriving this week. ®

Regcast training : Hyper-V 3.0, VM high availability and disaster recovery

Anonymous Coward

Re: from the description

Hmmm... why don't you read the code and let us know?

1
0

from the description

It just sounds like some kind of octree library. That's hardly a difficult thing to knock together, though maybe there's more to it than it sounds. Hmmm... "animated smoke"... maybe it's just a Perlin noise generator, then...

0
0
Anonymous Coward

nice but its not the first

This is simply a way of effectively storing data about a volume, things like density, velocity, colour and other properties like that. These can easily run in to enormous caches of data, terrabytes per frame if stored ineffectively. Its also about making sure that all the rendering software out there can use this data. Its a big benefit to dreamworks if they are able to swap data to other companies too.

Sony did the same i believe with their Field3D, someone correct me if i'm wrong is a similar project...

It seems a bit weird to see this kind of thing reported by so many news sources outside of the VFX circle, some PR department is doing a good job.

0
0

More from The Register

SCO vs. IBM battle resumes over ownership of Unix
Zombie lawsuit back and wants to suck the brains out of Linux
Bjarne Again: Hallelujah for C++
Plus: Now officially OK to admit you never used STL algorithms
Interwebs taunt Sir Jony over Apple eye candy makeover
Hey Ive, Ive... add more unicorns, willya?
Apple: iOS7 dayglo Barbie makeover is UNFINISHED - report
Plus: You don't like the icons? Blame marketing
Red Hat to ditch MySQL for MariaDB in RHEL 7
So long, Oracle! Don't let the door hit you on the way out
Shy? Socially inadequate? Fiddling with your phone could help
App 'tells the brutal truth' about social inadequates' chatup lines
Java EE 7 melds HTML5 with enterprise apps
New release arrives with GlassFish, NetBeans support
 breaking news
'Office Facebook' firm Tibbr wants you to PAY for mobe-meetings app
Great idea. Punters won't cough for it though
 breaking news
The only Waze is Google: Ad giant tipped to gobble map app 'for $1.3bn'
Pac-Man-satnav-ish upstart in bidding war with Apple, Facebook
 breaking news
PM Cameron calls for modern, programmable computers! (We think)
IT education musings to G8 chiefs to mystify IT industry