Feeds
70%
Resident Evil 6

Resident Evil 6 game review

It's bite night tonight in a horrorfest sporting an impressive engine

  • alert
  • submit to reddit

5 things you didn’t know about cloud backup

Dead legs

It was Einstein who famously quipped that insanity is ‘doing the same thing, over and over again, but expecting different results,' and it's an observation Capcom really should have heeded.

Resident Evil 6

Paneful sight

In RE6 you will roundhouse kick zombies into oblivion, partake in needless QTEs (and how), collect green herbs and, as is seemingly par for the course now, most of us won't have a clue what's going on thanks to characters who seem incapable of finishing sentences.

And what a lot of characters there are too, because rather than focus on one or two protagonists RE6 throws returning leads Leon S. Kennedy, Chris Redfield and Ada Wong all into the mix, while introducing a host of newbies across its lengthy and interlinked episodes. All characters, with the exception of Ada, have co-op play partners and when campaigns do intertwine, there’s even the option to buddy-up for four-player action.

Resident Evil 6

Bricking it

Presumably the idea of throwing all this content at us (and you’re looking at 40+ hours) is for Capcom to cater to all tastes but, to roll out an overused cliché, it ends up as something of a Jack-of-all-trades.

Despite the impressive engine – which can throw swarms of zombies at you while simultaneously setting off a cacophony of explosions – the experience is more akin to that of an old hat corridor shooter than anything progressive. Indeed, I've been playing Dishonored alongside RE6 and, though clearly very different games, the sheer gulf in ambition between each title is almost laughable.

Resident Evil 6

Killer bites

The fact too that QTEs are sudden and of the kind that require lightning fast reflexes means you'll be unavoidably insta-deathed at times – surely by now a development no-no? Boss fights meanwhile will go on... and on... forever. That’s not to say that such encounters aren’t stunning, but with one such fight in Leon’s campaign lasting for something approaching three hours, they’re a bit much. Indeed, I'm still not convinced it's really dead.

The essential guide to IT transformation

Next page: Chomping at the bit

More from The Register

next story
So, Apple won't sell cheap kit? Prepare the iOS garden wall WRECKING BALL
It can throw the low cost race if it looks to the cloud
Samsung Gear S: Quick, LAUNCH IT – before Apple straps on iWatch
Full specs for wrist-mounted device here ... but who'll buy it?
Apple promises to lift Curse of the Drained iPhone 5 Battery
Have you tried turning it off and...? Never mind, here's a replacement
Now that's FIRE WIRE: HP recalls 6 MILLION burn-risk laptop cables
Right in the middle of Burning Mains Man week
HUGE iPAD? Maybe. HUGE ADVERTS? That's for SURE
Noo! Hand not big enough! Don't look at meee!
AMD unveils 'single purpose' graphics card for PC gamers and NO ONE else
Chip maker claims the Radeon R9 285 is 'best in its class'
Chumps stump up $1 MEELLLION for watch that doesn't exist
By the way, I have a really nice bridge you might like...
prev story

Whitepapers

Endpoint data privacy in the cloud is easier than you think
Innovations in encryption and storage resolve issues of data privacy and key requirements for companies to look for in a solution.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Advanced data protection for your virtualized environments
Find a natural fit for optimizing protection for the often resource-constrained data protection process found in virtual environments.
Boost IT visibility and business value
How building a great service catalog relieves pressure points and demonstrates the value of IT service management.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.