The Register® — Biting the hand that feeds IT

Feeds

Valve's Half-Life

Our very own Tesla Girl recalls a year in physicist Gordon Freeman's company

  • print
  • alert

Antique Code Show I’m not a fan of modern first-person shooters, which is a shame because there used to be a massive soft spot in my heart for Half-Life and its head crabs.

When then small, independent developer Value announced it was basing its first game around the exploits of a theoretical physicist, most gamers were understandably underwhelmed. Not me - my old man is a theoretical physicist, so this was doubly cool.

And, ten million or more copies and a lot of dead aliens later, Half-Life is one of the biggest game franchises ever.

Half-Life

There's no bar like a crow bar

Said (fictional) theoretical physicist is Gordon Freeman, a glasses-wearing beardy who gets himself involved in some nasty alien monster shenanigans as someone in the secret underground research facility Black Mesa has tripped over a wire, ripping an opening into another dimension. Yes, it’s all a bit Doom but with a lot more anti-aliasing, fully 3D graphics and some low-key colour schemes.

The engine was borrowed from id Software’s Quake, though it was heavily reworked. The surroundings and weapons were nothing new, but somehow this game felt groundbreaking because of the narrative and how it immerses you within the storyline. With sets of levels replaced by a chapters in a linear and continuous story broken only by scripted sequences, and short-loading times, I was totally absorbed by this game.

Half-Life

There's a whole Mesa gear in their

The pacing of Half-Life that starts with a train journey and some office chit chat shows a commitment to a very slow complex story arc. Fitting for someone who at the time was at university studying Fellini.

Half-Life was a lot more challenging because the ammo and weapons aren't scattered but found on dead bodies and in weapons lockers. Power for my Hazardous Environment Suit (HEV) suit is either found in crates or nodes on the wall.

The AI was impressive for it's time, especially towards the end of the game, but playing Half-Life multiplayer is where my fondest memories lie.

Half-Life

The crate escape?

Valve is now lauded for its puzzle game Portal but the puzzles were important in Half-Life too. Once I understood the whole crowbar smashing, skillful stacking rationale behind the puzzles things got easier. The puzzles complimented the plot and the realistic feel of the interacting with the environment.

Unlike spooky slightly Nine Inch Nails score of Half-Life 2 there is little music in the environmental soundtrack of the original Half-Life and I spend most of my time listening for footsteps. It’s immersive, yes, but I always found it a bit boring until an alien shrieked at me down some dark corridor.

Half-Life

No sparking

No matter how great Half-Life was the actual game itself only constituted about five per cent of my game time because most of it was spent playing mods such as the legendary Counterstrike, which was all about killing friends for hours at LAN parties. Counterstrike was the first FPS I bothered to learn how to use a keyboard for.

Still, it’s the pioneering interactive storytelling that made Half-Life a classic. There are very few games that can transport you to another world in quite the same way and, for me, it wasn't until Battlefield 1942 that this realism was stepped up a notch with the introduction of vehicles. ®

Developer Valve
Publisher Sierra Online
Release Date 1998
Platforms Initial release Windows, later PS2.
More info Half-Life is still available on Steam.

More Retro Games

Populous Legend of Zelda
Ocarina of Time
Ghostbusters Goldeneye Spy Hunter

Black Mesa Source

If you fancy revisiting (or visiting, if you missed it the first time round) it, there's now http://release.blackmesasource.com/

The same game, but brought up to date a bit.

13
1

No offence

This is badly written, and I don't just mean the grammar mistakes. All of your articles seem like school homework pieces talking about what you did over the summer. They don't seem to have a point and lack any insight.

6
0

I'm sorry

you don't love Half Life enough to write this review.

5
0

What were you using before Lucy?

Counterstrike was the first FPS I bothered to learn how to use a keyboard for.

Please do not tell me you were using a joypad or even worse a joystick to play an FPS game?

I cannot remember ever using anything but a KB to play an FPS. I guess you may have come from a console culture and for some reason when moving to a PC brought the inferior control tech with you ;)

6
1

Arrrg!! etc

I can remember buying a 4mb monster 3d card specifically for HL. I'm not old I'm not old...

5
0

More from The Register

US boffin builds 32-way Raspberry Pi cluster
Beowulf cluster built for the price of a single PC
Nintendo throws flaming legal barrel at YouTubing fans
All your walk-through vid revenue are belong to us
Review: HP Pavilion 14 Chromebook
All roads lead to Chrome?
Borked your iDevice? Pay EVEN MORE to have it fixed by Applecare
Or scream at their hapless techies on their forums
Euro PC shipments plummet into bottomless pit of DOOOOM
11th quarter of decline, 20pc drop on last year - Gartner
 breaking news
Report: AT&T dropping Facebook phone after dismal sales
Turns out folks won't buy that for a dollar
Which petite model likes a fondle and GETTING WET? Sony's Xperia ZR
Take this new mobe swimming. Just not deep, or for long, OK?
Google adds Atari Easter Egg for Breakout's birthday
Cute game born in Jobsian heart of darkness