Powers that be
As ever it’s up to you whether to go for benign powers – teleportation or possession, say – or the rather more wrathful types, such as calling swarms of devouring rats to eat your enemies alive. That said, how to use said powers is entirely up to you; you might conjure rats with the intention of possessing them, or you might use teleportation as a means to expedite a stealthy killing blow.
In fact, something you’ll have to get used to throughout Dishonored is that there's almost too much choice, so intricate is the game's mission structure. It will often throw in mutually exclusive solutions to its puzzles, for example, so forcing you to replay the game if you don't want to miss out on a portion of that stage’s content entirely.
Take a mid-game mission where you have to sneak into a masked ball hosted by your target, the corrupt Lady Boyle. First you’ll actually need to identify which Lady Boyle it is you’re after - no small task given she has two sisters - and then plot a way of killing, or else subduing, her without raising suspicion. On one play through I snuck Corvo up into the guarded second floor in order to work out the disguise of my target, before possessing her and marching her into a secluded spot.
Bang out of order
On a subsequent try I discovered that another guest at the ball already knew of Corvo’s intentions and so offered a non-lethal way of removing Miss Boyle. Alternatively, you might decide to simply kill everyone at the party, guards, innocents and all, with a combination of dark arts and nicely implemented - though particularly violent - first-person swordsmanship.
The decision is entirely yours, but without multiple attempts the chances are you’ll be missing out on seeing everything. A mightily impressive decision for developer Arkane to have made, particularly considering it’s doubtful the majority of players will see even half of the what’s to be discovered in Dunwall’s convoluted environments.
Boat so simple
Complex, thought-provoking and inventive, Dishonored is perhaps the ultimate gamer’s game: the kind of title we point at when those dismissive of the industry sneer. A couple of glitches, such as occasional screen tearing and the odd bug, fade into insignificance in the face of the sheer scope of one of this generation’s most ambitious titles, which begs to be experienced. ®
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Re: Enjoying the game but,
Judging from the screenshots, I do like the Half-Life 2 look. In a sense, it abstracts away detail you don't care about.
Going the all-realistic road is barking up the wrong tree, I say.
That is all.
Re: Enjoying the game but,
Quote Alistair : Bring on the next console generation. The tech's too old now.
Graphics on their own add only a little to a game. A good game is a combination of challenge, graphics, music , storyline, Accomplishments, evolution, ambience, the unexpected etc etc etc .
The console in itself is nothing compared to a clever programmer. John McCormack , Roberta Williams etc had nowhere near the processing power that we have today and yet they made fantastic games...
Re: First person. Ugh.
I can't stand 3rd person - I want to BE the character, not navigate the character.
Hopefully you are in the minority and TPS's don't become the norm.
Re: I'm hoping someone releases a mod with higher res textures or something.
It's supposed to look like a painting(*), therefore putting higher res textures probably wouldn't add anything because it would still be smudgy unless you wanted to ruin the aesthetic.
(*) Which is actually quite a nice way of keeping the frame rate up too.