Quite the looker
The hyper-realistic visuals, which more than one commentator has likened to a moving oil painting, are a major reason for that. Dunwall combined the style of the Victorian era with influences from steampunk to great effect. It’s easy to see the touch of Half-Life 2's visual director Viktor Antonov, who has once more created a memorable locale.

Prince of rails
Then there's the city's flux. Dunwall is a city falling into ruin – I've already mentioned the assassination of its Empress – but that's on top of its sudden and mysterious infestation by giant plague-carrying rats.
Disease has spread amongst the city's poor, leading to piles of uncollected corpses littering the streets and the declaration of martial law. Perhaps the decay is best summed up by the presence of "tallboys" - essentially war machines suspended on stilts - patrolling the city.

Barking up the wrong street
With the city's whale oil-fuelled power supply only providing dim lighting to all but the richest of residential areas, the city already has any number of deep, dark shadows, and these only get darker as the environment responds to Corvo's exploits, visibly thickening as the body count rises.
Choice in Dishonored is everything, and it’s actually possible to complete the game without killing anyone at all. Not that Dunwall will suddenly become a heavenly place to dwell, but at least it won’t get any worse.

Harbouring resentment
There’s choice too in the tools Corvo utilises to complete his objectives. During the game’s opening section you’ll encounter the Outsider, a mystic being who can bestow some of his own power on to those he deems worthy. Corvo is such a man, and so you’ll soon have the option of unlocking all kinds of abilities in return for runes found secreted about the game’s stages.
Next page: Powers that be
COMMENTS
Re: Enjoying the game but,
Judging from the screenshots, I do like the Half-Life 2 look. In a sense, it abstracts away detail you don't care about.
Going the all-realistic road is barking up the wrong tree, I say.
Re: Enjoying the game but,
Quote Alistair : Bring on the next console generation. The tech's too old now.
Graphics on their own add only a little to a game. A good game is a combination of challenge, graphics, music , storyline, Accomplishments, evolution, ambience, the unexpected etc etc etc .
The console in itself is nothing compared to a clever programmer. John McCormack , Roberta Williams etc had nowhere near the processing power that we have today and yet they made fantastic games...
Re: First person. Ugh.
I can't stand 3rd person - I want to BE the character, not navigate the character.
Hopefully you are in the minority and TPS's don't become the norm.
Re: I'm hoping someone releases a mod with higher res textures or something.
It's supposed to look like a painting(*), therefore putting higher res textures probably wouldn't add anything because it would still be smudgy unless you wanted to ruin the aesthetic.
(*) Which is actually quite a nice way of keeping the frame rate up too.
