The Register® — Biting the hand that feeds IT

Feeds
  • print
  • alert

Quite the looker

The hyper-realistic visuals, which more than one commentator has likened to a moving oil painting, are a major reason for that. Dunwall combined the style of the Victorian era with influences from steampunk to great effect. It’s easy to see the touch of Half-Life 2's visual director Viktor Antonov, who has once more created a memorable locale.

Dishonored

Prince of rails

Then there's the city's flux. Dunwall is a city falling into ruin – I've already mentioned the assassination of its Empress – but that's on top of its sudden and mysterious infestation by giant plague-carrying rats.

Disease has spread amongst the city's poor, leading to piles of uncollected corpses littering the streets and the declaration of martial law. Perhaps the decay is best summed up by the presence of "tallboys" - essentially war machines suspended on stilts - patrolling the city.

Dishonored

Barking up the wrong street

With the city's whale oil-fuelled power supply only providing dim lighting to all but the richest of residential areas, the city already has any number of deep, dark shadows, and these only get darker as the environment responds to Corvo's exploits, visibly thickening as the body count rises.

Choice in Dishonored is everything, and it’s actually possible to complete the game without killing anyone at all. Not that Dunwall will suddenly become a heavenly place to dwell, but at least it won’t get any worse.

Dishonored

Harbouring resentment

There’s choice too in the tools Corvo utilises to complete his objectives. During the game’s opening section you’ll encounter the Outsider, a mystic being who can bestow some of his own power on to those he deems worthy. Corvo is such a man, and so you’ll soon have the option of unlocking all kinds of abilities in return for runes found secreted about the game’s stages.

Next page: Powers that be

Re: Enjoying the game but,

Judging from the screenshots, I do like the Half-Life 2 look. In a sense, it abstracts away detail you don't care about.

Going the all-realistic road is barking up the wrong tree, I say.

7
0

*want*

That is all.

5
0

Re: Enjoying the game but,

Quote Alistair : Bring on the next console generation. The tech's too old now.

Graphics on their own add only a little to a game. A good game is a combination of challenge, graphics, music , storyline, Accomplishments, evolution, ambience, the unexpected etc etc etc .

The console in itself is nothing compared to a clever programmer. John McCormack , Roberta Williams etc had nowhere near the processing power that we have today and yet they made fantastic games...

2
0

Re: First person. Ugh.

I can't stand 3rd person - I want to BE the character, not navigate the character.

Hopefully you are in the minority and TPS's don't become the norm.

4
2

Re: I'm hoping someone releases a mod with higher res textures or something.

It's supposed to look like a painting(*), therefore putting higher res textures probably wouldn't add anything because it would still be smudgy unless you wanted to ruin the aesthetic.

(*) Which is actually quite a nice way of keeping the frame rate up too.

2
0

More from The Register

MYSTERY Nokia Lumia with gazillion-pixel camera 'spotted'
With 20Mp sensor - NOW will you try Windows Phone 8?
The iWatch is coming! The iWatch is coming!
Reports: Apple's wrister to have 1.5-inch OLED, test units being built
US boffin builds 32-way Raspberry Pi cluster
Beowulf cluster built for the price of a single PC
 breaking news
Dell's PC-on-a-stick landing in July: report
Wyse up, suckers, could this be a new set-side-stick?
Review: HP Pavilion 14 Chromebook
All roads lead to Chrome?
Borked your iDevice? Pay EVEN MORE to have it fixed by Applecare
Or scream at their hapless techies on their forums
Review: Sony Xperia SP
The new mid-range marvel? Oh yes.
Euro PC shipments plummet into bottomless pit of DOOOOM
11th quarter of decline, 20pc drop on last year - Gartner