Dishonored game review
Steampunk rocks in this tour de force of adventure gaming
Review Remember those Fighting Fantasy "choose your own adventure" books penned by the likes of Steve Jackson and Ian Livingstone - now whatever happened to them... - in the mid-1980s? Well, Dishonored plays like the ultimate version of one of those, offering choice in terms of strategy and approach at every turn.
Perhaps that's exactly what to expect of a design team that includes veterans from Half-Life 2, Thief, System Shock and Deus Ex, but the final product is not only a revelation but just goes to reaffirm just how little variety and exploration is offered by a staggeringly high percentage of today's releases.
Yes, not all games would suit such grand and open design, but it's hard not to feel a little disillusioned by the direction in which some developers and publishers are pushing their triple-A titles.
The hero of the piece is Corvo Attano, former bodyguard to the region’s assassinated Empress. As sole witness to the crime he, of course, becomes chief suspect and is soon placed on death row. So begins his quest for revenge, against not just the perpetrators of the crime but also against the shadowy figures who ordered the assassination in the first place.
Corvo aside, the star of the show is the game's setting, with the city of Dunwall providing one of the most beautiful and interactive settings for a game ever realised.
Slash the house party
Everything demands closer inspection, from grandiose structures to the most putrefied streets, and even the city’s incidental details – graffiti on walls, conversations between guards and the booming Orwellian voice of order sounded over the city's loudspeakers – beg for attention.
Next page: Quite the looker
Re: Enjoying the game but,
Judging from the screenshots, I do like the Half-Life 2 look. In a sense, it abstracts away detail you don't care about.
Going the all-realistic road is barking up the wrong tree, I say.
That is all.
Re: Enjoying the game but,
Quote Alistair : Bring on the next console generation. The tech's too old now.
Graphics on their own add only a little to a game. A good game is a combination of challenge, graphics, music , storyline, Accomplishments, evolution, ambience, the unexpected etc etc etc .
The console in itself is nothing compared to a clever programmer. John McCormack , Roberta Williams etc had nowhere near the processing power that we have today and yet they made fantastic games...
Re: First person. Ugh.
I can't stand 3rd person - I want to BE the character, not navigate the character.
Hopefully you are in the minority and TPS's don't become the norm.
Re: I'm hoping someone releases a mod with higher res textures or something.
It's supposed to look like a painting(*), therefore putting higher res textures probably wouldn't add anything because it would still be smudgy unless you wanted to ruin the aesthetic.
(*) Which is actually quite a nice way of keeping the frame rate up too.