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Antique Code Show So I just re watched Cabin in the Woods (spoiler alert) and when the big glowing god hand explodes out of the earth in the last frame, I was left with a niggle at the back of my subconscious.

Populous 1989 Bullfrog Productions

Divine intervention

It wasn't till later in the pub that I remembered my formative god/hand experience was playing Peter Molyneux's Populous. This title is clearly the inspiration behind Lionhead's stunning Black and White and newer games like From Dust, but originates from the idea central of my favourite board game Settlers of Catan.

Populous 1989 Bullfrog Productions

Match points

Populous throws me into an ancient world of good versus evil, where I battle against a gigantic crimson deity. But this game is about more than clash of the Titans, I need to create a world which allows my followers to settle, thrive and reproduce. I don’t control my followers actions but rather everything that affects them, such as the atmosphere and physical landscape.

Populous 1989 Bullfrog Productions

Lend a hand

I control the world with my little hand of god moving around the map while casting spells and influence. This game is all about indirect control. I flatten the land with a poke here and a prod there and, as my minions build on this flat and fertile land, I gain more unearthly powers to shake up the bad guys with floods and earthquakes. Flattening the earth was mesmerising and I lost whole Sundays to creating a pancake world.

Populous 1989 Bullfrog Productions

Island states

Getting my Aryan population through the first level is easy. If only world domination were such a breeze. Sometimes these guys get too complacent and I have to smash stuff up to get their attention so they will build some more castles and increase my power.

Populous 1989 Bullfrog Productions

Fortified fiefdom

While I am moulding the world to my godly persona, my nemesis is doing exactly the same, trying to thwart me at every turn. His dark broody followers are trying to get all homo sapien on my neanderthal Nazi's. Surely time to lay down a swamp or if they are very unlucky, I might just whip out my volcano.

Populous 1989 Bullfrog Productions

Housing estate

The oft times awkward controls are a letdown with some movements seeming slightly out of sync, but once familiarised with them, I got the hang of poke and pull quite fast. All the spells and the mana bar, increased by the number of followers and their worshipping skills, are relatively user friendly too.

Populous 1989 Bullfrog Productions

The land of god..s

When I finally take the lead it's time to bring forth Armageddon. All my followers join together and struggle through one final heroic battle. Destroying everything on a map has never been so enjoyable. Indeed, I remember being impressed by how Populous looks. Clearly, a lot of thought and attention went into the quite complex UI and isometric world view.

With Populous, Peter Molyneux took some archaic ideas and redefined them into a surprisingly innovative genre. Massive in scale but relying on no more than a single click Populous made strategy gaming divine. As The Dayglo Abortions quite rightly sang in 1986 I'm My Own God. ®

Developer Bullfrog
Publisher Electronic Arts
Release Date 1989
Platform Initial release for Amiga, Atari ST and DOS.
More info Populous can be found on-line from around £15 to £25 for various platforms. A similar version of the game for iOS called Tribes Lite is available on iTunes.

More Retro Games

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gog.com is absolutely excellent

Although if you're old enough to remember Populous from the first time around I would be very very careful about browsing their catalogue.

The last time I had a poke around on their website I spent fifty quid and then didn't get anything done for a month afterwards because I was playing RollerCoaster Tycoon.

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"the inspiration for Black and White"

Yes, I expect that Peter Molyneux was a heavy influence on Black and White creator Peter Molyneux.

I'm also failing to see the connection between Populous and Settlers of Catan, as they have no mechanics in common. The only link is the goal of "start with a village and make more", which is so generic as to be no link at all.

6
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Re: "the inspiration for Black and White"

Indeed.

Also, mentioning Black & White isn't such a good thing to do when drawing comparisons. I remember getting that game when it first came out after waiting slavishly for it. Definitely one of the most over-rated games ever.

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breakthrough into link up gaming

two amiga 500's one properly wired 25 pin null modem cable, and countless hours lost. getting annoyed when the other player hits the armageddon button before you're ready.

or single player, and big maps being left to run overnight and during school hours - to be picked up when i got home and should have been doing homework. good times. not much homework done though ;)

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I had a cow that stubbornly refused to learn to not eat villagers no matter how often I lamped it. The one thing I remember from B&W was that if you smacked your Avatar at the right speed and angle you could sweep the legs out from under them and make them faceplant into the ground. I got plenty of practise at this due to the aforementioned follower-scoffing.

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