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In the mode

Victory happens for either side upon eradication of the other, but can also be decided depending on mission goals. The newly labelled Classic Casual and Classic Competitive modes maintain CS's traditional play types, with victory therefore also achievable by detonating bombs as the terrorists, or defusing said bombs or rescuing hostages as the CTs.

Counter-Strike: Global Offensive

Wrong way street

These modes also reprise the time-honoured classic maps – Dust, Nuke, Inferno, Train, and the like – albeit with a few freshly added nooks and crannies to discover – the difference between Casual and Competitive being whether friendly fire is activated, what kit you get as standard and so on.

Demolition and Arms Race modes introduce all new modes of play. The former acting almost as a bite-size chunk of the more traditional modes, but featuring all-new maps which have been purposely downsized to create frenetic clashes, offering scant time to think.

Counter-Strike: Global Offensive

Our house in the middle of the beef

In these modes, however, weapons – anything from sub-machine guns, through to rifles and shotguns – are auto-selected depending on how well you're doing. Yet, in a nod toward the sadistic, good play results in the game providing sequentially worse weaponry, thus evening up the playing field.

Taking that same auto-progression of weapons still further comes Arms Race. This is CS:GO's answer to standard deathmatches where each kill triggers the materialisation of a brand new weapon in your hands. Working through each gun is a clever way of introducing players to weapons they might otherwise never use, with the winner being the player who can score a kill with the final instrument of death: the golden knife.

Counter-Strike: Global Offensive

Firing squad

To be fair, it's likely going to be the more traditional modes which see you while away the most hours, and CS was (and still is) a game able to steal whole chunks of your life. My eyes may be red, my skin clammy and my hands gnarled as the sun dawns on the early hours of a new day, yet still there's time for just one more go.

Next page: Domination

Just as long as

...it doesn't follow TF2 and become the worlds leading Hat Simulator

6
1

gang bang

i've lost count of the number of times I've clicked on a link like that to find it's not as good as I was expecting...

I thought it was only our US friends who confused beating people up with group shagging....

4
0

Re: Cool, but...

Hell yeah. The betas were so much better.

Of course the last time I tried to play an FPS online my wrists felt like broken crockery after an hour.

2
0

Welcome to the public Internet, where your opinion counts for nothing against seven billion kids.

You want to play a different map? Make your own server where map voting is disabled for everyone else. That's how it was on CS 1.6, how it has been on every game since, and how it will be in the future too. Same for vote-kicking, "Go away, I only want to play with my friends", timewasters, AFK's, TK'ers and everything else.

And there are tons of maps, all being converted over to CS:GO. The problem is that there are too many and most of them are rubbish because it's HARD to make a good, balanced, fun map. The ones that are those things are being converted now and/or are already in place. There may even also be copyright issues (i.e. if someone ELSE made the map, surely you need their permission to convert it to CS:GO unless you want to try to recreate it from scratch?). And 99.9% of the map is actually making it look acceptable - there are a ton of texturing and other problems that would make even the simplest of map conversions look ugly without the original artists going back and retexturing the whole thing in greater detail.

Personally, I don't care about the maps. They are mere details. The maps I know, I've remembered in intricate detail already and they play little part in the game because they are so well balanced and you can just ignore them. Switching to new maps, I lose half my rounds just because I didn't realise you *could* hide up there, or come from behind, or snipe through that gap, or whatever else.

There is one, cast-iron, guaranteed way to solve both your problems. Run your own server. It costs hardly anything (I've never been in a clan but I've *ALWAYS* had my own server for CS 1.6 and CS:CZ), you can stop people voting the map changes and ruining your game, and you can have whatever maps you like on there. And there's nothing more satisfying, when that random idiot joins your server, than just booting them out - no questions asked, no votes required, no other-user participation necessary.

Rule #1 - if random users are annoying you, stop them getting in. Works for spam, port-scans, and idiots on game servers.

2
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CS:GO is definitely way better than the shitpile that was CS:S. It looks better, plays better, and is much closer to 1.6. But it's all the same maps AGAIN. Seriously, can we knock this crap off? I know there are some new ones in there, but you'll never see them, mainly because of my other, much bigger problem with the game:

The players.

First game I played of CS:GO, I connected to a map running Italy....which was immediately changed to Dust. So I switched servers to one playing a different map....which was immediately changed to Dust. Several votes for other maps were launched, which were all immediately overridden by the admin for Dust 2.

I am so. Fucking. Sick. Of the sight. Of Dust.

3
1

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