Feeds
90%
Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

Gang bang

  • alert
  • submit to reddit

Business security measures using SSL

Review Take a good close look at your favourite multiplayer first-person shooter and chances are it owes much of its weapon balancing, map structure and pacing to Counter-Strike. A tactical, team-based Half-Life mod which first saw light of day in 1999 – having itself been influenced by the brilliant but glitchier Action Quake 2 – which was subsequently honed to perfection as various updates were applied.

Counter-Strike: Global Offensive

Huff and I puff and I...

One thing that Counter-Strike's development team never meddled with, however, was how the action flowed. Indeed, true to its predecessors, CS:GO eschews such modern FPS staples as sticky cover, iron sight aiming and predictable gun pick-up points. Instead, it continues with the magic ingredient which made it so different in the first place – an ingredient that few have dared to copy – that once you die you're dead... for a few minutes at least.

So is born the eternal dilemma: do I rush the enemy, so possibly gaining an advantageous position, perhaps even getting the drop on their flank or rear? Or will I be risking running into a wall of instant death in the shape of a well-organised opposing team? Or do I choose to keep away from any initial conflicts, perhaps meaning I stay alive for longer but at the expense of John McClane type moments where everything falls into place and I get to play hero? Decisions, decisions.

Counter-Strike: Global Offensive

Tin hat alley

Before I get too lost in whimsy, introductions are in order. Counter-Strike, which even those with no experience of the game should have grasped by now, is a FPS. It is one which pits terrorists against counter-terrorists in some of the most perfectly planned maps ever to be created. At the beginning of rounds, weapons are bought – limited to knife, pistol and one larger gun – with money earned from kills and objective completion.

Secure remote control for conventional and virtual desktops

Next page: In the mode

More from The Register

next story
Oi, Tim Cook. Apple Watch. I DARE you to tell me, IN PERSON, that it's secure
State attorney demands Apple CEO bows the knee to him
4K-ing excellent TV is on its way ... in its own sweet time, natch
For decades Hollywood actually binned its 4K files. Doh!
Phones 4u website DIES as wounded mobe retailer struggles to stay above water
Founder blames 'ruthless network partners' for implosion
DARPA-backed jetpack prototype built to make soldiers run faster
4 Minute Mile project hatched to speed up tired troops
Hey, Mac fanbois. HGST wants you drooling over its HUGE desktop RACK
What vast digital media repository could possibly need 64 TERABYTES?
Apple Pay is a tidy payday for Apple with 0.15% cut, sources say
Cupertino slurps 15 cents from every $100 purchase
Apple's ONE LESS THING: the iPod Classic disappears
RIP 2001 – 2014. MP3 player beloved of millions. Killed by cloud
prev story

Whitepapers

Providing a secure and efficient Helpdesk
A single remote control platform for user support is be key to providing an efficient helpdesk. Retain full control over the way in which screen and keystroke data is transmitted.
WIN a very cool portable ZX Spectrum
Win a one-off portable Spectrum built by legendary hardware hacker Ben Heck
Saudi Petroleum chooses Tegile storage solution
A storage solution that addresses company growth and performance for business-critical applications of caseware archive and search along with other key operational systems.
Protecting users from Firesheep and other Sidejacking attacks with SSL
Discussing the vulnerabilities inherent in Wi-Fi networks, and how using TLS/SSL for your entire site will assure security.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.