Dungeon crawls are the solid foundations of Darksiders II. Compared to the extremely linear Diablo, these nooks and crannies are kept interesting with exciting puzzles and upgrades. In particularl, this reminded me of Tomb Raider but without any of the annoying falls. Indeed, these dungeons are never a grind.
"That's some tumour, my gigantic friend"
When things get tough, Death can transform into his Reaper form by using Reaper meter points, but only for short amounts of time. Every boss killing blow is made in Reaper form, which is a marvellous visual effect. I also have a health bar complemented by a Wrath meter, which is used to perform special moves purchased by skill points.
Be warned: to avoid dying while getting ganked always involves a lot of dodging. To find more health pots and wrath potions, smash the pots because these are rarely dropped by enemies and cost a fortune to buy.
Time to go clubbing
While playing, I was constantly impressed by Vigil's dedication to create an extremely well balanced combat system that is diverse and rewarding, while also being tense and engaging. The addition of Arenas – where I can fight waves of enemies for rare items – adds a whole new sub-game within Darksiders II.
Ultimately, Darksiders II is enjoyable because it is familiar. When I know how combat and puzzle systems work, I can just get on with the job of killing stuff and having fun. It's like an invigorating new adventure with an old friend. Vigil has done well to combine familiar bits and pieces into a stunning new experience. Intuitive and, ultimately, user-friendly movement makes game play a pleasurably smooth experience.
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An example of action RPG at its finest, losing yourself is easy in Darksiders II. Every area had a surprise to savour and filled me with excitement as I battled through hordes of enemies. This game surpassed my expectations and now I'm just counting my days till Mists of Panadaria (cough cough) I mean Darksiders III appears, but this is going to be a hard act to follow. ®
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I hate to be the one who jumps in just to moan about the lack of proof-reading but the sheer number of mistakes in this article have forced my hand. Love the review, great pictures and opinions but sometimes the prose was almost unreadable due to the repeated words and other basic grammatical errors.
a bit like Karsa Orlong.
I used to waste hours leveling up on games like this
then I took an arrow in the knee
Sometimes, the world is black.
And tears run from your eyes.
And maybe we'll all get really sick.
And maybe we'll all die.
Let's build a snowman!
We can make him our best friend.
We can name him Tom or we can name him George!
We can make him tall, or we can make him not so tall.
yep,graphicaly it looks great,on my mates gaming rig it looks briliant,but like nearly all this type of game it soon gets a bit repetetive,it bought to mind for me of a more complex serious sam,but without the comedy angle.
s.s is the only game that i still go back and play for the sheer fun of it even though its now considered ancient code and engine but i dont care,its still fun.
problem with games like ds2 is that you will soon get bored and it does not have a realy gut grabbing reason to keep and play still in few years time.
but it does look bloody good on good kit.