Cower, brief mortals
Review Typically, the only death I have any time for in my life is Terry Prachett's characterisation of Death and his constant fascination with humanity's foibles. Unsurprisingly, the Death of Darksiders II is a different incarnation altogether, a less bleak and more blood thirsty kinda guy.
Life's not easy for the Four Horseman of the Apocalypse. War has somehow been duped into bringing about Armageddon early, something I personally thought he would have got brownie points for. I play his sibling Death (we've all been there) and I need to clean up the mess and restore humanity and my brother's name. So lots of stuff dies, which is hardly surprising given I've reaping the grim rewards of playing, er, Death.
Even though it's had to get to grips with a man in a mask I already have a soft spot for the Reaper Man not least because of the voice acting. Ever since Michael Wincott's star turn as Top Dollar in The Crow I felt his husky voice has been under used and his portrayal of Death sends shivers up my spine.
"Help, I have my head stuck in a toilet bowl"
I could now list the games that Darksiders II reminds me of, but does it really matter if it's a homage, parody or just plan derivative? The bottom line is it's probably a mix of all three plus a knowing wink but that doesn't make Darksiders II any less fun. It's a powerhouse of demanding puzzles interspersed with gymnastic gameplay and gory combat.
I wasn't a fan of the original Darksiders for countless reasons, but mainly due to it being dull with War was firmly rooted on earth, a broken and tattered landscape. Darksiders II sees Death roam an epic vista. Blizzard should be envious of this massive magnificent killing floor of colour and light, which somehow adds to the sense of decay and despair. This is a much more open world than its predecessor, which positively encourages exploration.
Dam, looks a long way down
For a landscape this big I'll need a horse. Luckily, Despair – rather than Discworld's Binky – my equine of euthanasia can be summoned at the press of a button. Also, fast travel helps by selecting a destination and I am then spirited there quickly.
Next page: Fingering skills
I hate to be the one who jumps in just to moan about the lack of proof-reading but the sheer number of mistakes in this article have forced my hand. Love the review, great pictures and opinions but sometimes the prose was almost unreadable due to the repeated words and other basic grammatical errors.
a bit like Karsa Orlong.
I used to waste hours leveling up on games like this
then I took an arrow in the knee
Sometimes, the world is black.
And tears run from your eyes.
And maybe we'll all get really sick.
And maybe we'll all die.
Let's build a snowman!
We can make him our best friend.
We can name him Tom or we can name him George!
We can make him tall, or we can make him not so tall.
yep,graphicaly it looks great,on my mates gaming rig it looks briliant,but like nearly all this type of game it soon gets a bit repetetive,it bought to mind for me of a more complex serious sam,but without the comedy angle.
s.s is the only game that i still go back and play for the sheer fun of it even though its now considered ancient code and engine but i dont care,its still fun.
problem with games like ds2 is that you will soon get bored and it does not have a realy gut grabbing reason to keep and play still in few years time.
but it does look bloody good on good kit.