The Secret World
Reminiscent of a Clive Barker Novel, The Secret World is an MMO with a true sense of scale. Ancient mysteries and magic are controlled by nefarious cabals who haunt a parallel dimension. Choosing between three factions, Illuminati, Templar or Dragon – each with different skills and abilities – I complete quests and missions while trying to avoid monsters and defeat the powers of darkness.
Traditional PVP will give you loot to spend at your faction base. Set your graphics to Ultra and meet your friends in Agartha for a dungeon crawl in this rich and terrifying secret world.
More info Funcom
The Walking Dead: Episode 1 A New Day
The Walking Dead game is being released as five episodes and loses the frenetic pace of zombie FPS games like Left 4 Dead in favour of a mature narrative exploring the characters backgrounds. Cell shaded graphics give it a unique visual style and it reminds me of why I will always choose a comic over a TV series.
Point and click gameplay and puzzle-based combat might be a turn off for some but I am sure there is a cautious soul or two out there who prefer dialogue to death. With quality sound effects and voice acting to sustain the drama and suspense, The Walking Dead is episodic gaming at its best.
More info Telltale Games
But the more people ask... the more companies should realise that there's a market out there for non-Windows gamers...
Number 11 - Windows 8 with Metro
A late entry: Windows 8 with Metro!
Explore the colourful, childish landscape with your mouse and keyboard. Win bonus points for discovering where the mystic menus have vanished to, and claim a special prize for working out how to succeed without the fabled Orb of Startness to guide you. Play with the Tiles of Frustration until you can play no more. Fight the Dread Demon of Redmond who has changed your world without explaining why.
(Players' hint: charms are not what they seem, and may sap your life force prematurely.)
Free with every PC real soon now.
I'd be interested to know which ones run under WINE...
I really think most of that is just a load of pretentious bollocks to excuse the fact it's crap and dismiss negative criticism as "missing the point". Experimental film directors do the exact same thing to deflect criticism of their boring, shitty art films as well. It's true, you don't have to follow a cohesive linear narrative for a movie or a game, but the fact is most creators do and always have done for good reason.
The reason I disliked Dear Esther wasn't because it jarred with my preconceived ideas of what a videogame is, or challenged my expectations, or whatever other hackneyed phrases you might like to use; it was simply because it was boring and the letters were so badly written that I physically cringed at hearing them.
To be fair, I mainly meant atrocious in that it's as though the letters were written by a angsty 14 year old for their creative writing exercise homework for English class. The environment looks pleasant enough, and I suppose if you like dog-walking simulators then the gameplay is fine. Although personally that doesn't do much for me for the same reason that I don't play any of those bus driver/roadsweeper/farmer/etc simulation games either.