Atari turns 40: Pong, Pac-Man and a $500 gamble
Did 1980s joystick deathgrip give you a claw hand?
Forty years ago today, one of the most iconic names in computing was born: Atari.
With just $500 between them, Nolan Bushnell and Ted Dabney founded Atari on June 26, 1972. Atari quickly became a successful computer games company: titles for Atari broke the one million units sold barrier and 10 years later Atari was making $2bn in annual sales. The company built the world's first popular home video game console, employed Apple founder Steve Jobs and put Pac-Man and Space Invaders into millions of living rooms.
Atari succeeded at a time when there was no games biz, or even a PC industry as we know it today. Early components were built from scratch, the systems and manufacturing processes constructed for the very first time, and game play might be sketched out on the back of an envelope, ripped from an existing arcade title - or just stolen from the competition.
Bushnell with the Pong home console
Atari's success, however, came from one very simple game indeed: Pong. And Pong itself was born from a game called chance.
Nolan had been working in games arcades in Salt Lake City so saw the potential for people paying to have a good time. He tossed engineer Al Alcorn the job of building Pong to test his skills in building a version of another successful arcade game of the time.
Where did Bushnell get the idea for Pong? It seems from a visit to the office of Magnavox, makers of the world's first home video game console - the lesser-known Odyssey. Bushnell attended a demonstration by Magnavox on 24 May, 1972. Bushnell founded Atari on June 27 and Magnavox later sued Atari, along with others, for patent infringement.
Bushnell and Alcorn sold home Pong to their first distributor, US retailer Sears Roebuck in Chicago, before the unit had actually been manufactured - they had a working prototype.
As Alcorn recalled for The Reg, the buccaneering pair demonstrated Pong to the suits at Sears in 1974 who were interested in putting Pong in their Christmas catalogue. The Sears suits in their meeting recounted in great detail how they'd only had one product recall from that great catalog - a malfunctioning slot car.
"Nolan and I are listening to this and thinking: 'If this happens to us, we're out of business. We're risking the whole business on this thing,'" Alcorn said here.
Fortunately, they had Steve Jobs on their side. Or, rather, Steve Woz. Jobs had worked briefly with the Atari team in 1974 to build this single-player version of Pong, helping devise the prototype's hardware. He enlisted the help of his Apple co-founder, who was then working at Hewlett-Packard, and went on to architect the Apple I and II - two of the first CLI-based personal computers.
Pong was a blowaway success: nearly 150,000 home versions of Pong shipped at $100 a pop during Christmas 1975 with eager consumers lined up outside in the cold just to get on a waiting list.
Already change was needed, though, as the industry had recognized the potential for terminals that played different games loaded on interchangeable cartridges and Nolan needed money to build Atari's cartridge system, the 2600. This would be the system that consolidated Atari's place in the home and forged its iconic status. Bushnell sold Atari to Warner Communications for $28m in 1977, staying on as Atari chairman.
Again, as with Pong, Atari wasn't first but it did outsell its nearest competitor Intellivision. Delivered in 1977, the 2600 sold 30 million units during its lifespan. It arguably established the business model for today's games market: a successful hardware platform combining graphics, power and speed - today that would be a Playstation, Xbox, or iPhone - fed by popular titles that exploited the graphics, performance and so on.
Two things stood in the 2600's favor: the absence of PCs that might compete it out of the market and the accessibility of the games. Titles were bright and fun, and the game play simple - shoot or move.
Next page: Attack, attack, attack!
No noun that can't be verbised ...
"and went on to architect the Apple I and II"
How about "and went on to DESIGN the Apple 1 and 11" ?
No mention of the huge assistance Atari received from MOS technology. The VCS wouldn't have existed without the 6502, the VCS used a cheaper version with more limited features. Even that limitation was worked around by MOS.
Amazing how people credit the part the Apple founders had at Atari when in reality they did sod all. Even Apple had help from Chuck Peddle and MOS to get their own computer up and rubbing.
They weren't ergonomic, but they could take hell of a lot of punishment.
I thought Woz only worked on Breakout, Bushnell offered Jobs a figure to get the number of chips down on the Breakout board, Jobs enlisted Woz to do the dirty work. Jobs lied to Woz about the figure they were promised to be paid and screwed Woz over.
As an owner of a still working 2600 with all the joysticks, paddles and Space Invaders I was looking forward to a cool article about Atari. But instead I get some arse spouting crap about Jobs, Wozniak and Apple. Do we have to mention Apple in every story or we don't get paid?
You could have talked about Atari's arcade business but no you preferred to make up stories about how they only succeeded because Jobs worked there.