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Tag in the bag

With fireteam members largely autonomous during firefights or sneaking through enemy positions, actual squad commands are limited to selecting whom to shoot and when.

Ghost Recon Future Soldier

Get your rocks off

A Splinter Cell-style tagging system allows you to mark up to four enemy targets - your squad automatically moving into position to line up the shot and await your signal for synchronised kills.

It's a system that works in conjunction with the game's near-future tech. Your personal UAV drone can be deployed high above the battlefield to seek out and tag enemies from behind cover. And sensors can be thrown out to track them through walls and other objects. But it's the active camouflage that most defines Future Soldier's gameplay.

Ghost Recon Future Soldier

Toys in the hood

When crouching or prone, active camouflage renders you almost invisible, allowing you to reconnoitre the battlefield, close in to perform silent takedowns or completely circumvent enemy positions. As the game progresses, stealth-play becomes ever more prominent.

Encounters arise where there are more enemies than can be taken out simultaneously, requiring you to pick them off in clusters without raising the alarm. Despite the satisfying combination of cover-based stealth and tech surveillance, however, it's here that monotony rears its ugly head.

Ghost Recon Future Soldier

Barrel role

Although battlefields become more complex through the sheer amount of enemies, there's insufficient increase in difficulty. Devoid of the complex patrol routines, lighting and other environmental challenges that defined the Splinter Cell series, progression here is reduced to a repetitive chore of sneaking up on a guard cluster, targeting them and ordering the kill before moving on to the next one.

Next page: Scripted plays

Tango down

The original Rainbow 6 was a thing of beauty. Small, intense scenarios. Careful planning, and realistic damage. It was great and the gritty realistic nature of it made it a refreshing change from the Duke Nukem and Quakes we were used to.

This review is right. Subsequent iterations have changed this series from a game of strategy with action, to an all out action game.

Ding Chavez is not amused.

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The PC versions of Advanced Warfighter(1 and 2)

are more like chess games than shooters, just like any other realistic mil-sim.

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Re: Man up

Why I already am.

And I wipe out the DS3 using losers on Killzone 3*

* positive KDR, often top of my team, often winning team, in top few thousand world wide, win games when 4 vs me, I play tactician markman and engineer.

So I play a FPS using motion controls, large numbers of us do and a lot of us are very good. You do realise we actually have to aim - you know point at the screen to shoot!

I know at least one sharpshooter user, he is pretty good as well, top couple 100 in the world.

Finally it takes skill to use the sniper rifle like this, you actually have to hold your breath when aiming, stil got 30 streak using it though!

So you see a shooter game with this logo on - and it doesn't support it during campaign this is serious misselling.

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Anonymous Coward

Re: Be careful with PS3 version - the cover lies

>> BTW some of us strugle to aim quickly with sticks and like motion type control like a mouse, or a move controller.<<

Man up.

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It's true....

COD has stagnated the FPS genre. The same game has been re-released ever since the first MW, they are still usign the same grpahics engine! At least BF3 tries something different.

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