Ghost Recon: Future Soldier
Review As with any dominant genre, the question keeps arising: is the military-shooter nearing the end of its hegemony? Well, on the evidence of Ghost Recon: Future Soldier this question appears to have an answer.
Wading for war
It has everything you'd expect from a modern Triple-A shooter. There's the globe-spanning killing-spree of its single-player and co-op campaign mode – involving WMDs, PMCs and them pesky Russians, naturally.
Then there's Guerilla mode, a tightly-crafted, adrenaline pumping Horde-clone. Finally there's Adversarial mode – a generous and varied competitive multiplayer.
In the clear
Throw in a constant variety of environments and conditions, some great near-future tech and rock-solid gunplay, and you'd think you'd have another classic in your hands. But by delivering everything you'd expect, Future Soldier delivers a shooter that feels all too familiar.
That's not to say it's another Call of Duty or Battlefield. Thanks to the lethality of its bullets – which can kill in a couple of hits - it's more authentic than the blockbuster big guns, demanding more methodical play in which the focus is on stealth and noise discipline.
The conga isn't just reserved for parties, ya know
Compared with previous Ghost Recons, however, the tactical toolbox has been simplified to broaden its appeal, resulting in an inevitable dumbing down of the once thinking man's shooter.
Next page: Tag in the bag
The original Rainbow 6 was a thing of beauty. Small, intense scenarios. Careful planning, and realistic damage. It was great and the gritty realistic nature of it made it a refreshing change from the Duke Nukem and Quakes we were used to.
This review is right. Subsequent iterations have changed this series from a game of strategy with action, to an all out action game.
Ding Chavez is not amused.
The PC versions of Advanced Warfighter(1 and 2)
are more like chess games than shooters, just like any other realistic mil-sim.
Re: Man up
Why I already am.
And I wipe out the DS3 using losers on Killzone 3*
* positive KDR, often top of my team, often winning team, in top few thousand world wide, win games when 4 vs me, I play tactician markman and engineer.
So I play a FPS using motion controls, large numbers of us do and a lot of us are very good. You do realise we actually have to aim - you know point at the screen to shoot!
I know at least one sharpshooter user, he is pretty good as well, top couple 100 in the world.
Finally it takes skill to use the sniper rifle like this, you actually have to hold your breath when aiming, stil got 30 streak using it though!
So you see a shooter game with this logo on - and it doesn't support it during campaign this is serious misselling.