Max Payne 3
Time to kill
Review With a tip of the hat to director John Woo and The Matrix, Remedy Entertainment's Max Payne wowed the gaming world in 2001 with its unique slow-mo shooting action. And since Max Payne 2 appeared in 2003, I've been holding my breath in anticipation of the third in the series.
Although with Rockstar taking development in-house and moving script-penning duties into the hands of Red Dead Redemption writer Dan Houser, Max Payne 3 had a lot to prove. Fortunately, Rockstar knows exactly how to deliver a great game and, true to form, has dispatched another exciting instalment here.
Still gripped by the traumatic loss of his family many years ago, Max is now an even more washed up bitter alcoholic whose glass is always half empty – or in most cases completely so. In this instalment our anti-hero finds himself working as a bodyguard in São Paulo for rich business tycoon Rodrigo Branco.
When Branco's wife is kidnapped, he embarks on a long bloodbath campaign, split up with witty cynical monologues and inevitable plot twists that contribute to this game's scintillating pace.
Several shots later he was on the floor
Although some moments do feel a tad cliché, the script brings with it purpose, highlighting the world's inequities and the morose mentalities of those at the top. But that was always Max Payne, who continues his bitterness against the world in spectacular fashion with humour dryer than a mouthful of Jacobs crackers.
Next page: Noir under par
That's not Max Payne!
Max Payne looks more (or less) exactly like Sam Lake.
Max Payne was your average looking guy with a lean, even skinny, physique. That was part of the charm of the character, he wasn't the typical muscle bound, square jawed meat head of your typical action hero. The guy pictured in those screenshots looks nothing like Max. That's just lame.
Looking forward to the PC version
I pre-ordered the PC version on Steam last weekend, since they're throwing in MP1 and 2 as well, all for £29.99. I haven't played the first two in ages, so I think that will make a nice appetizer while we wait for 3. Hopefully the PC version will be even better than the console version.
No PC version at release? Did you forget which market gave this game its success? Or are you making sure we don't get another day-1 patch for the game as we did with Max Payne 1? (Which couldn't save games at release - no, really!)
Re: That's not Max Payne!
Exactly. Max's permanent "turtling" facial expression was all part of the first game's charm.
On the plus side, he doesn't look like Mark Wahlberg, either.
Yet another game made for console and badly ported to a much better platform - the PC
Almost every single game made for console and ported to PC has kept all the lame parts of console UI and taken none of the good parts of PC performance.
The exceptions to that rule can be counted on the fingers of one hand, so don't go thinking that your favorite is one of them - it probably isn't.
Oh, the AI is better at flushing you out now ? Gosh, they've almost reached the performance of Half-Life circa 2004. Congratulations !
No, sorry. Doesn't wash with me. I don't care about the pretty effects or the bullet-time, if a game cannot code its AI as good as something made close to a decade ago, I feel like I'm wasting my time.