Some kind of voodoo
At 2am, I'm in, having played the previous instalments of the game I knew what to expect and was grateful everything felt familiar. Sinister tone enhanced by crows? Check! Although the mechanics of the game are your bog standard MMO controls it already feels fun to play.

If you make it onto the server: quest complete?
I played a rogue back in 1997 and with the choice of Witch Doctor, Barbarian, Wizard, Monk and Demon Hunter I decided to play a Witch Doctor, even though it was a really hard choice. Admittedly, I was drawn to the Barbarian but ended up looking too much like a sausage. The Witch Doctor I just couldn't resist, equipped demon dogs, bats and voodoo dolls – my close friends know I have always enjoyed a good fetish army. This chick's all about pets and poison.
Skills are unlocked automatically when you reach a certain level, as well as unlocking the slots themselves, to a maximum of six skills with three passive skills added on. I allocate these to either my action bar or my mouse.

Heating up
I start combining these to create and define my character but it's not until level 16 that I found I had a sufficient combination of skills to stop spamming spider jars and to start spamming firebombs instead. In co-op mode, I am pretty sure I would kick ass in the role of ranged artillery.
The addition of Skillrunes to Diablo III is important allowing me to alter my skills and change the benefits of them. For instance, poison dart with skillrune numbing dart slows my enemy.

A game of skills
Blacksmithing is one of the artisan trades I learn whist playing the game, it allows me to forge weapons and armour, which come with random magical properties. I can also train as a jeweller to combine gems of different powers to add to my weapons for bonus buffs. The combinations are infinite.
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COMMENTS
Interesting your review starts with a nostalgic look back at the original. Given the always-on-internet-required DRMy goodness of D3 even for the single player mode just how do you think it's gonna pan out if you decide in 2025 you want to relive some of those D3 memories? Still, if people want to pay £50 to rent a game for as many years as Blizzard will deign to keep their servers alive, that's their choice...
Re: Only 85%
I'd say that 85% for a game he was unable to play some of the time is insanely generous. No matter how good it was while I could play it, it would not get more than 50% from me. But since I am boycotting it and all other Activision/Blizzard games (the lack of an offline mode in Diablo 3 is just the latest reason) I'll never know how good it is on the occasions you can play it.
Yes, Diablo 2 has problems that spoiled the game for some people. They didn't affect me because I mostly played offline and only played online with RL friends. That doesn't those problems less real though. I Blizzard is trying to fix that issue in the wrong way, though.
While I can understand Blizzard hosting the online game to reduce these issues, it will never eliminate them. The lack of a true offline mode makes me believe this is more about promoting their item marketplace than preventing duping and scamming. That is just a happy side effect.
Nice game, but...
... but I like to play Diablo 2 offline in coop mode with some friends, on a LAN with no internet connection (at a cottage with flaky cellular connection and no phone and dsl line). This "online only" mode, that is not actually required (except for DRM purposes) when playing solo or in a LAN environment will spoil our Diablo nights at the cottage.
So I', not buying it, at least not until we find a way to play offline in our LAN, which may be possible by cracking the DRM, or may not be possible at all, if the game can only talk to its servers to setup a multiplayer coop game, instead of talking to the other local installations.
"You have to move forward - the extra features of online play out-weigh the disadvantages - I prefer electric lighting to candles as well - but there could be a mains failure."
But there the change is an advantage, here there change is a disadvantage. It is not sufficient to simply point at the fact that both are change and say they are therefore the same. If you want to see DRM done right look at something like the Zune music pass or movie downloads from e.g. BlinkBox. I have my music on multiple devices for as long as I want, I'm not bugged by sign-in issues when I play anything I've downloaded (if I want to play streaming, obviously I need to connect to the servers because my phone IS NOT MAGIC, but I can download locally any of the music I want to). But with Diablo III, it appears that you are constantly dependent on their servers and it's in your face.
If DRM is invisible, people will live with that, particularly if they know it's a requirement for the seller to feel comfortable selling online in the first place. But if it gets in their way... they get upset. It has to work well.
