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VCs back P2P game booster

Tech from Oz think-tank may also help large-scale data exchange

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An advanced peer-to-peer networking technology, Scalify, developed over four years at National ICT Australia (NICTA) has secured $2million in VC funding as it ramps up its commercialisation.

Scalify’s core technology, Badumna, improves the delivery of multi-player online applications, such virtual environments and online games and could also be used to support large-scale applications in areas such as telehealth, involving the exchange of large datasets and bandwidth-intensive data, like 3D scans and x-rays.

Venture capital fund Starfish Ventures has tipped $2m into the project and last year Scalify also received a AUD$98,000 grant from Commercialisation Australia.

The fresh funding will be used to increase sales and marketing capability, as well as expand the number of development platforms supported by Badumna.

Starfish Investment Director Anthony Glenning, the founder of the Google acquired Tonic Systems, will join the Board of Scalify.

“The online games market is large and is growing quickly, but is hindered by the traditional client-server model which is expensive and limits scalability. We recognised Scalify’s unique solution for peer to peer games, especially in terms of scalability and reducing traffic to the server,” Glenning said.®

Cloud based data management

tl;dr is...

...you pay for the games AND our bandwidth.

Not happening here and any game which uses it gets deleted, just like the shit that used "Pando Media Booster".

If I'm providing bandwidth to deliver YOUR game content then if you think I'm paying for the game as well then you are quite delusional.

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It's not the bandwidth that I have a problem with, it is the security.

We haven't even managed to solve the problem of hacked clients in games - cheating still happens. So this company thinks they have solved that problem 100% as well?

Cause if they haven't, effectively turning the clients into servers is asking for trouble IMHO.

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