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Black Ops II to take gamers to open worlds... and destroy them

Future Call of Duty to lose linearity

While confirmation that Call of Duty will return this year with Black Ops II is far from surprising, the fact that developer Treyarch's sequel will be set in the future with a non-linear storyline might refresh the franchise.

Revealed this week, Black Ops II is based in the year 2025 and kits players out with hi-tech weapons and Q-style gadgetry.

Black Ops 2

The big news other than the appearance of quadcopter drones and robotic claw-tanks, is the announcement that the game's storyline will feature branching plots and open-world gameplay.

This is an entirely new direction for the franchise, which has always been known for its linearity - and was generally praised for it, too. The first Black Ops was voted to have the best videogame ending ever.

Instead, Black Ops II allows gamers to shape the narrative, with the outcome of particular moments - such as whether you save a hostage or not - affecting the direction the storyline takes.

There will also be a cleverer AI system, Treyarch promised, with enemies that spawn and react differently according to the attitude a player takes in each level. This should make for greater re-playability, if you're not too distracted by zombies mode, which makes a welcomed return as well.

Black Ops 2

Activision shoots Call of Duty: Black Ops II onto shelves on 13 November 2012.

Will we all still be so focused on the launch of Halo 4 to notice? Probably not. After all, we are talking a sequel to the best selling videogame of all time here. ®

- "non-linear storyline"

- new types of vehicles

- "branching plots"

- "open-world gameplay"

- "cleverer AI"

- "enemies that spawn and react differently according to the attitude a player takes"

- "greater re-playability"

I'm betting that it also offers a fully destructible environment, improved physics, more realistic visuals, more accurately-rendered water, and all the other gumph that EVERY FPS (and even other genre) game has claimed to offer for the last two decades.

Seriously. If every game that had ever claimed those things was actually telling the truth, the cumulative improvements would mean we'd all be sitting in the Matrix by now.

I'm guessing that the AI still won't suss that I'm sitting in the building that they just saw me run into, waiting to shoot them as they walk through the door one at a time over the pile of their own dead bodies from previous attempts to do just that.

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Or will it be ?

The same old, very tired, & now very crappy, game engine, with a new future mod ?

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Bah !

Deleted my copy of MW3 at the weekend. Got fed up of all the haxors in multi-player.

With no proper dedicated servers, no votekick option and no sign of the promised Elite option, PC players are shafted with the CoD series.

Will avoid fervently.

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Re: What kind of...

*ahem* The M3 Lee/Grant.

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SMARTR AI Moves

Thanks for the Intel, Caleb.

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