Jane's Advanced Strike Fighters

In this jet fighter sim, players take control of squadron leader Razor, navigating 16 missions set in the fictional country of Azbaristan during the aftermath of a decade-long civil war. From escort missions to sabotage, there's a sizeable dollop of content, with huge maps and decent graphics, cruising slowly through peaceful countryside or dashing under radars at breakneck speeds.
There are 30 unique planes modelled on authentic fighter jets, with different levels of armour, stealth, speed, and weapons. While controls initially feel complicated, with practice and patience, you soon become an expert. From then on it's all a bit too easy, though.
I'm not a huge fan of flight sim games, but JASF did enough to keep me entertained and several prominent on-line multiplayer modes kept things flying high. If taking to the cockpit is up your airways, then JASF should give you a fair amount of satisfaction, although I can't help but think its too arcadey and unpolished compared to some of the other high flying entertainment on offer.

Journey

Where do I begin? Journey continues with the unconventional style of Thatgamecompany, developer of 2007's Flow and the innovative followup Flower. There is no combat, or even a background, players simply take control of a traveler, dropped into the middle of a barren desert, with the vision of a glowing mountain on the horizon, that we instinctively know we must travel to.
Far from boring, with hours of playability, our player traverses lands inhabited with magic carpets, solving puzzles to progress to the next level and dodging obstacles that knock you back. Carpets come alive and, when activated, give your character the power to glide, collecting runes to make flights last longer.
Journey is beautifully constructed, with picturesque landscapes, from scorching deserts to snowy mountains and even an underwater-like level. Crawl, slide, walk and fly towards your destination and enjoy the expedition. It's hard to pull away.
What's more, being connected means you'll cross paths with another stranger on their journey and although it's impossible to interact through headsets, or even recognise who that person is, you can both aide each other along. How sweet.
When I reached the end, and was left wanting more, there was nothing to put me off playing again. For an inexpensive PSN download, it's definitely worth journeying into.

Next page: NeverDead
COMMENTS
consol fanboys
1 pc title ?? really the reg selling advertising space amongst its well writen articles now ?
Re: consol fanboys
I don't think that this was payed for advertising, but I agree, one PC title?! Ask yourselves, are your readers reading this on PS3s, Xbox 360s or on their PCs? And is The Register a general technology web site or a specialized console gaming "publication"? The answers should provide you with a clue if there might be a platform that's fairly relevant to your readership that you've seriously neglected in this article.
Yeah...
...totally didn't miss them because I don't have a PS3 or XBox.
Only one PC game, and no handhelds? Really? I spit on your consoles. *Ptui*
Re: consol fanboys
>2012
>Playing on console
Enjoy crappy graphics and controls made for illiterate soviet peasants with bilateral frostbite.
Re: consol fanboys
The money isn't important. Limbo, World of Goo, Valve games are all brilliant. Steam sales are fantastic for picking up bits you've missed. CoD:BlOps was a huge disappointment - I won't be going there again. Massive dev costs may make a spectacular game, but not necessarily a fun game.
Please tell me el reg isn't covering console games just because they cost 30-100% more than their PC counterparts!


