Logitech G9X laser mouse: made for Call of Duty

Logitech always does me proud and even though I'm not a huge CoD fan my forays into the Modern Warfare 3 world are made easier by such an outstanding piece of kit. Having used the original red G9x, I can't escape the CoD branding with a large MW3 logo stamped on the interchangeable covers, to the night vision green LEDs.
Some gamers moan that the G9x mouse is too short if you have large hands but I think that the intuitive placement of the buttons overcomes this. Superior software, adjustable weight system and accuracy makes sure that hardcore Call of Duty fans can use this to laud it over their console buddies – just don't mention the price.

Reg Rating 80%
Price £60
More info Logitech
Logitech G300 gaming mouse G300

Diametrically opposed to the G9x, the Logitech's G300 could be considered too petite and insubstantial for comfortable pro gaming. But Logitech isn't exactly new to peripherals and knows its strength lies in delivering solid consumer products.
Three built-in profiles reflect the general appeal of this mouse: there's one for MMOs, one for FPS and another for everyday tasks such copy and paste. The G300's nine programmable buttons and 2,500dpi laser aren't going to put it at the top of my list, but they're certainly respectable for only £35.

Reg Rating 70%
Price £35
More info Logitech
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COMMENTS
Think of the lefties!
So, any recommendations for a semi-decent FPS mouse for us deviant lefties? I physically can't use alot of the mice you feature here!
Re: Is it me......
If I got a girlfriend, my wife would divorce me, and then I wouldn't see my son as much and my business would suffer.
But why
Are most of them so fugly and un-ergonomic? Swear I have RSI just from looking at them.
Am I the only one who appreciates function over pointless styling?
Honestly it looks like decided that the rodents only function was to match an Alienware box or laptop.
Two things:
First, why doesn't anybody talk about latency? There's an obsessive focus on accuracy (which is #2) but no mention of click-to-fire time, where an extra millisecond or so can make a huge difference. In the world of PC game controllers, FFB steering wheels come in with horrid results, often having 300, 400ms of lag (my company having built our own, I'm not sure how they manage it really, but I'm still not entirely happy with the performance of ours).
Second, 6400dpi?! What the? If you've got your mouse set to do a slow 360 degree rotation in, say, 3" (it's been a while since I've played an FPS, but that seems about right from feel), you'd have, what, 50 counts per degree? With a horizontal FOV of 120 degrees you'd be looking at 6000 counts left-to-right onscreen.
Is there anybody who's positioning himself within 1/3rd of a pixel (on a 19x10 screen)? Is there any game that would understand that? I mean, maybe now games are doing subpixel rotations and there are supreme badasses out there who can discern that enough to be useful. But it seems like they'd be few and far between.
Even without all of that, I defy anybody to say they can position that fucker within 1/6400th of an inch, with their hand. The stickslip from the mouse to the pad will defy that, no matter what kind of space-age material your mouse pad is made of. And 1/6400th of an inch is a very, very, VERY small amount. I build motion platforms and the requisite servo systems, and am broadly familiar with CNC machining gear, and half a thousandth is getting pretty fine. Thinking your hand is going to reliably, and with any meaningful result, match that performance while holding onto a little brick sitting on a piece of fabric / plastic, when what you're seeing is delayed by several milliseconds *anyway*...
If you ask me, you'd be better off getting a CRT projector or a CRT monitor, which will lop at a minimum several ms off your visual latency. It's bad enough with even a fast LCD monitor (gray-to-gray is pointless; I'm talking *latency*), but with a TV you can usually go get a cup of coffee between the arrival of a bit at the HDMI port and its eventual display on the screen. The Sonys we use are, at 720p in 3D mode, with 'gaming' on, barely, barely acceptable for driving sims. For FPSes it'd be utterly hopeless.
So, on the assumption that (shudder) I'm wrong - what is there to justify that number, aside from marketing? Is effective resolution really 1/5th of that number due to noise or jitter, or due to inaccuracies in manufacturing the hardware?
Also, what the hell is up with that Mad Catz Cyborg monstrosity? Even if it was the best mouse in the world, I'd keep it in my drawer when I wasn't using it in case someone saw it. It's like they took a graphite shell shaped like a mouse, filled it orange jell-o, and hit it with a hammer until the marketing guys said to stop. Eruughh.
