Mobile gaming: battle of the gadgets
One thing to rule them all?
Gamers are everywhere nowadays. Often gamers who don't even consider themselves gamers. Take the woman beside me on the Sardine Express to London last week. Late-30s, attractive, suited and well-manicured – far removed from the stereotypical gamer. But there she was, 7:30 in the morning on a packed commuter train, swiping and tapping away at her fondleslab like her life depended on it.
Thanks to mobiles, gaming is everywhere
I've no idea what she was playing – some weird-looking protoplasmic evolution game, from what little I could see. It doesn't matter. What does is that she wasn't reading an e-book or surfing the web. She wasn't listening to music. And she wasn't Tweeting or updating her status. She was gaming. And she's not alone.
The Nintendo DS played vanguard in democratising gaming, but it's the rise and rise of smartphones and tablets that has blown the audience for videogames wide open. It's boom-time for mobile gaming, with the market experiencing exponential growth. Depending which well-informed, finger-in-the-air forecast has it right, global mobile gaming revenue is set to rise from £3bn this year to between £6bn and £18bn by 2014, and account for 20 per cent of total global videogame revenue by 2015.
Tablets are now home to top-class titles
Big business means big competition. So what are the key battles being fought in the lucrative pocket space? Will there be any clear winners? Or is this one game which everyone can win?
iOS vs Android vs WinPho
Since the advent of fondleslab gaming it's been an embarrassingly one-sided fight between the heavyweight champ iOS and challenger Android. That might seem odd given the technologies are fairly matched, but it's who's in your corner that really counts. Google's poor marketing, increased piracy and wide-scale device and OS fragmentation has been the antithesis of Apple's offering and a constant deterrent to developers and publishers.
And not just on the iPad, but on Android tabs, like the Samung Galaxy, too
That's all set to change, however. Android's market share has iOS on the ropes. Sheer economies of scale are shifting developer attitudes, as marked by the recent simultaneous release of GTA III. But with no natural exclusives, and with the technologies keeping pace with each other, that shift will simply redress the balance of power and lead to homogeneity, negating the influence gaming has in determining fondleslab choice.
Until you consider Microsoft, that is. Windows Phone 7 was hastily cobbled together, but it secured Microsoft a foothold in the market. Windows 8 should seriously challenge the status quo. As the only OS developer with gaming pedigree, Microsoft is uniquely placed to exploit gaming's increasing importance in driving tablet adoption by delivering exclusive content.
Xbox Live on Windows Phone: Microsoft's move on mobile gaming?
In Microsoft Game Studios, Redmond has what the competition lacks: a proven first-party developer. More importantly, its Xbox and Games for Windows brands offer powerful leverage to encourage exclusive or time-exclusive third-party content. And the killer blow that could turn foothold into stranglehold? How about the tantalising promise of cross-play and interoperability between Windows 8 devices, PCs and the Xbox 720?
Next page: Tablets vs Smartphones
yes really. You dont even have to root your phone. Look at applanet - lots of paid apps just sat there cracked. Obviously I bet each and every one of them are littered with trojans...
venn diagrams are complicated??
but i guess that explains some of the conclusions drawn in this article then
"The Nintendo DS played vanguard in democratising gaming"
ITYF, that was the original Gameboy back in the '80s. And Tetris. A lethal combination.
"whose ageing tech and reliance on ancient PlayStation One games for exclusive content left it DOA"
Midrange hardware, definitely.
Reliance on PS1? As a USP but not the only USP, that gamepad really is nice and I have dozens of Playstation Optimised/Certified games to prove it. Failing to deliver even the PS1 support wasn't good though - 6 months with just 1 (bundled) game. What were they thinking.
What really killed the Play was unrealistic pricing. They tried to sell midrange (AKA ageing) hardware at very premium prices. Couple that with failing to deliver the sort of Playstation support everyone expected and you have poor sales. A gamepad and an emulator does not justify a 40% price hike. Soon as it dropped to £150/200 they started flying off the shelves, launching at £300 might have worked. Launching at £500 was the kiss of death.
So if we believe that mobile gaiming will increase year on year then why do we keep moving away from phones with tactile input? Seriously, MWC has been on for a week now and not one flip out QWERTY...
Europe may see the Droid 4 in a few months time but it isn't a great phone and is already old hat! It almost feels like we are being pushed in one direction when as the article states we should be moving in the other. Why so much touch screen when there is much more money to be made in people playing games on there phones?
Some company needs to get a high spec phone, large battery and a flip out QWERTY and Im sure we will have a game changer on our hands...