Call of Cthulu


Call of Cthulhu is a much slower and more thoughtful affair than most mobile games – as you might expect from a game based on the works of HP Lovecraft. The game's turn-based combat and graphical style remind me of the old Fallout series before it went 3D, and the game will require a similar investment in time. You start out leading a group of British soldiers in the trenches of World War I, but an encounter with the creepy Cult of the Awakened soon draws you into battle against an even deadlier and more horrifying enemy. It’s a slow-paced game – even gunfights are conducted at a fairly sedate pace – but the dark and moody atmosphere will appeal to role-players and fans of Lovecraftian horror.

Dragon Portals

Dragon Portals has been around for years, yet I still find it hard to put down. It’s a ‘match three’ game, in which you have to move coloured disks from the back of one flying dragon to another in order to line up three or more disks of the same design. The basic idea is simple enough, but Dragon Portals has one neat twist that makes it stand out from the hordes of similar match-three games. The dragons are slowly falling to earth so you have to create matches in order to keep them flying, and this leads to frantic tapping on the screen as you try to pull your dragon out of a terminal nose-dive.

Next page: Jetpack Joyride
COMMENTS
Re: Re: Amazing how much better
Indeed, half of these "amazing" iOS games are just re-hashes of old 16-bit or 8-bit titles. Meh.
Contre Jour, but no World of Goo?
In fact, Contre Jour appears to have quite a few 'influences'...
Re: Amazing how much better
Really?
Are you suggesting that this line up of games proves that iOS games are better than those for the Android platform?
I dont really understand how or why you can say that, based on the games listed in this report.
Re: Re: Amazing how much better (AC, 20:47)
So that's two trolls not to feed.
Re: Amazing how much better
I smell a bit of a troll.
Even if you based your troll-opinion on these two articles - the quality of the graphics on the android roundup were just as good as the iOS games, if not better (ShadowGun, Sprinkles) - the games scores were mainly in the 90% range for the android games, iOS were more around 88%. The iOS roundup had more rehashed retro games too - less originality.
But besides all this - the two articles were personal roundups of games on different platforms by diffierent authors. Not a summary of the very best available on either platform.
The only real places I think Android suffers in terms of game quality are:
1 - half-arsed ports of existing iOS games that take over a year to come out after the iOS versions... but now Android has more marketshare in mobile space I expect that trend to be reversed.
2 - Lack of HD games aimed at tablet screens. I don't see this changing until the tablets get cheap enough to grab more users and equal the iPad in popularity.

Reg Rating 85%
Reg Rating 85%