The cute cartoony graphics make this a good introduction to role-playing games for kids, yet Battleheart also has enough depth to satisfy and challenge more experienced players too. You can control a party of up to four characters, including standard RPG classes such as wizards, warriors, rogues and healers. Each class has its own selection of special powers – your warrior can switch into a "shield wall" defensive stance to buy time while your wizard summons up an area-of-effect meteor spell to smite your enemies. There’s no real plot, but the lure of treasure and the urge to keep leveling up will soon have you hooked.
Contre Jour is more about the journey than the destination. Most puzzle apps tease you with frustration as you attempt to complete each level, but Contre Jour lulls you into an almost hypnotic trance as you gently guide a one-eyed blob called Petit through a series of shadowy landscapes. The game mechanics are elegantly simple, allowing you to use your fingers to manipulate the ground and guide Petit to his goal. Rather than rushing through each level, the delicate piano soundtrack soothes you and encourages you to linger on each puzzle as you seek the most elegant – rather than the quickest – solution.
Price £0.69 (iPhone) £1.99 (iPad) Free demo available
Next page: Call of Cthulu
Re: Re: Amazing how much better
Indeed, half of these "amazing" iOS games are just re-hashes of old 16-bit or 8-bit titles. Meh.
Contre Jour, but no World of Goo?
In fact, Contre Jour appears to have quite a few 'influences'...
Re: Amazing how much better
Are you suggesting that this line up of games proves that iOS games are better than those for the Android platform?
I dont really understand how or why you can say that, based on the games listed in this report.
Re: Re: Amazing how much better (AC, 20:47)
So that's two trolls not to feed.
Re: Amazing how much better
I smell a bit of a troll.
Even if you based your troll-opinion on these two articles - the quality of the graphics on the android roundup were just as good as the iOS games, if not better (ShadowGun, Sprinkles) - the games scores were mainly in the 90% range for the android games, iOS were more around 88%. The iOS roundup had more rehashed retro games too - less originality.
But besides all this - the two articles were personal roundups of games on different platforms by diffierent authors. Not a summary of the very best available on either platform.
The only real places I think Android suffers in terms of game quality are:
1 - half-arsed ports of existing iOS games that take over a year to come out after the iOS versions... but now Android has more marketshare in mobile space I expect that trend to be reversed.
2 - Lack of HD games aimed at tablet screens. I don't see this changing until the tablets get cheap enough to grab more users and equal the iPad in popularity.