Feeds

Kodak to kill off digital cameras

End in sight for snappers, camcorders

5 things you didn’t know about cloud backup

Kodak is knocking its line of budget digital cameras on the head, part of its plan to revive the fortunes of the troubled firm.

Out go its YouTube-oriented handheld video cameras and digital photo frames too. Production will have ceased by the middle of the year.

Kodak will continue to support these products, and honour warranties, it promised.

However, the film photography pioneer said it was open to licensing its brand to camera makers keen to cash in on the Kodak name.

It's hard to see there being too many takers. Kodak's camera line had a low-end focus - a market now being consumed by smartphone sellers - and few models won particular praise for the firm. If there had been value in the brand, Kodak's cameras might have sold better than they have thus far.

Kodak said it will spend $30m closing down its camera and related divisions, though the move will save it $100m each year. The company entered Chapter 11 bankruptcy protection on 19 January. ®

The essential guide to IT transformation

Whitepapers

Endpoint data privacy in the cloud is easier than you think
Innovations in encryption and storage resolve issues of data privacy and key requirements for companies to look for in a solution.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Advanced data protection for your virtualized environments
Find a natural fit for optimizing protection for the often resource-constrained data protection process found in virtual environments.
Boost IT visibility and business value
How building a great service catalog relieves pressure points and demonstrates the value of IT service management.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.