Feeds

Dizzy: the Ultimate Cartoon Adventure

Eggsemplary gaming

  • alert
  • submit to reddit

Choosing a cloud hosting partner with confidence

Antique Code Show Resident Evil is considered a classic by many. But did you know that the design of the first three games was popularised ten years prior by a little eggy wegg?

Dizzy was never actually conceived as an egg. His rotund form emerged merely as a way for Philip and Andrew Oliver to more easily spin the little fellow during his eight frames of airborne rotation animation. That's twice as many frames as the characters in the Mega Drive version of Mortal Kombat had. In your face, blast processing!

Dizzy cassette inlay

Dizzy's Amstrad CPC cassette cover
Source: Wikimedia

Despite all that, the egg-centric appearance of Dizzy stuck, and thus the "Yolkfolk" were born.

The game tasks you with hunting down and defeating the evil wizard Zaks - one of whose chief orders of business was to make it rain during the Sunday cricket - through a series of increasingly complicated lock-and-key-style item puzzles, and ultimately brewing together the ingredients for an athlete's foot potion, which just so happens to be the only thing in the world that can kill him.

Dizzy ZX Spectrum screenshot

Loading up on the ZX Spectrum
Source: Moby Games

I do love how the blurb in these games' inlays were seemingly written in the eleventh hour with the help of an enormous bag of weed.

The 'Take item A to location B to achieve C' structure required a lot of backtracking to lengthen the game's lifespan, but was no less enthralling in execution. The familiarity of Katmandu - sentient eggs and evil wizards were apparently quite commonplace in 1980s Nepal - was a welcome aspect of the game, letting one soak in the Oliver Twins' dark, slightly macabre design.

Dizzy Amstrad CPC screenshot

Questing on the Amstrad CPC
Source: Moby Games

A common gaming trend of the era were points of no return, and Dizzy was littered with the buggers. Empowering items such as birdseed would vanish forever if left near a hazardous sprite; vital ingredients could be lost into bottomless pits or wedged between unreachable cracks in the scenery; Dizzy could die and then respawn in the same place as whatever beast had thwarted him, leading to a swift Manic Miner-style loss of all lives.

But the most heinous game-breaker of all was a notoriously fragile cloud bridge early in the game which would evaporate if you trod near the middle of it. No prior warnings, no "Woah, are you sure about this, Diz?". One single misstep, and the cloud would be whisked away, rendering the game unfinishable, unless you happened to be en route to Zaks' hideout with the completed concoction.

Dizzy Commodore 64 screenshot

Commodore 64 gameplay
Source: Moby Games

Merely design flaws on the programmers' parts, or another classic case of bird-flipping 8-bit sadism? Either way, Dizzy was a surprisingly tough game to crack with only three initial lives. Many enemies were completely random in their movements, so platforming was often literally a leap of faith.

Some of the later puzzles were real head scratchers - although not quite in the league of Monkey Island - so a lot of experimentation was required. I only actually managed to complete it using a teleportation poke. That's the archaic word for a cheat, for any younglings reading.

Beginner's guide to SSL certificates

Next page: Sequel server

More from The Register

next story
Ex-US Navy fighter pilot MIT prof: Drones beat humans - I should know
'Missy' Cummings on UAVs, smartcars and dying from boredom
Don't wait for that big iPad, order a NEXUS 9 instead, industry little bird says
Google said to debut next big slab, Android L ahead of Apple event
Xperia Z3: Crikey, Sony – ANOTHER flagship phondleslab?
The Fourth Amendment... and it IS better
Netscape Navigator - the browser that started it all - turns 20
It was 20 years ago today, Marc Andreeesen taught the band to play
A drone of one's own: Reg buyers' guide for UAV fanciers
Hardware: Check. Software: Huh? Licence: Licence...?
The Apple launch AS IT HAPPENED: Totally SERIOUS coverage, not for haters
Fandroids, Windows Phone fringe-oids – you wouldn't understand
Apple SILENCES Bose, YANKS headphones from stores
The, er, Beats go on after noise-cancelling spat
Here's your chance to buy an ancient, working APPLE ONE
Warning: Likely to cost a lot even for a Mac
prev story

Whitepapers

Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
Cloud and hybrid-cloud data protection for VMware
Learn how quick and easy it is to configure backups and perform restores for VMware environments.
Three 1TB solid state scorchers up for grabs
Big SSDs can be expensive but think big and think free because you could be the lucky winner of one of three 1TB Samsung SSD 840 EVO drives that we’re giving away worth over £300 apiece.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.