Feeds

Dizzy: the Ultimate Cartoon Adventure

Eggsemplary gaming

  • alert
  • submit to reddit

Gartner critical capabilities for enterprise endpoint backup

Antique Code Show Resident Evil is considered a classic by many. But did you know that the design of the first three games was popularised ten years prior by a little eggy wegg?

Dizzy was never actually conceived as an egg. His rotund form emerged merely as a way for Philip and Andrew Oliver to more easily spin the little fellow during his eight frames of airborne rotation animation. That's twice as many frames as the characters in the Mega Drive version of Mortal Kombat had. In your face, blast processing!

Dizzy cassette inlay

Dizzy's Amstrad CPC cassette cover
Source: Wikimedia

Despite all that, the egg-centric appearance of Dizzy stuck, and thus the "Yolkfolk" were born.

The game tasks you with hunting down and defeating the evil wizard Zaks - one of whose chief orders of business was to make it rain during the Sunday cricket - through a series of increasingly complicated lock-and-key-style item puzzles, and ultimately brewing together the ingredients for an athlete's foot potion, which just so happens to be the only thing in the world that can kill him.

Dizzy ZX Spectrum screenshot

Loading up on the ZX Spectrum
Source: Moby Games

I do love how the blurb in these games' inlays were seemingly written in the eleventh hour with the help of an enormous bag of weed.

The 'Take item A to location B to achieve C' structure required a lot of backtracking to lengthen the game's lifespan, but was no less enthralling in execution. The familiarity of Katmandu - sentient eggs and evil wizards were apparently quite commonplace in 1980s Nepal - was a welcome aspect of the game, letting one soak in the Oliver Twins' dark, slightly macabre design.

Dizzy Amstrad CPC screenshot

Questing on the Amstrad CPC
Source: Moby Games

A common gaming trend of the era were points of no return, and Dizzy was littered with the buggers. Empowering items such as birdseed would vanish forever if left near a hazardous sprite; vital ingredients could be lost into bottomless pits or wedged between unreachable cracks in the scenery; Dizzy could die and then respawn in the same place as whatever beast had thwarted him, leading to a swift Manic Miner-style loss of all lives.

But the most heinous game-breaker of all was a notoriously fragile cloud bridge early in the game which would evaporate if you trod near the middle of it. No prior warnings, no "Woah, are you sure about this, Diz?". One single misstep, and the cloud would be whisked away, rendering the game unfinishable, unless you happened to be en route to Zaks' hideout with the completed concoction.

Dizzy Commodore 64 screenshot

Commodore 64 gameplay
Source: Moby Games

Merely design flaws on the programmers' parts, or another classic case of bird-flipping 8-bit sadism? Either way, Dizzy was a surprisingly tough game to crack with only three initial lives. Many enemies were completely random in their movements, so platforming was often literally a leap of faith.

Some of the later puzzles were real head scratchers - although not quite in the league of Monkey Island - so a lot of experimentation was required. I only actually managed to complete it using a teleportation poke. That's the archaic word for a cheat, for any younglings reading.

Boost IT visibility and business value

Next page: Sequel server

More from The Register

next story
Apple takes blade to 13-inch MacBook Pro with Retina display
Shaves price, not screen on mid-2014 model
iPhone 6 flip tip slips in Aussie's clip: Apple's 'reversible USB' leaks
New plug not compatible with official Type-C, according to fresh rumors
FEAST YOUR EYES: Samsung's Galaxy Alpha has an 'entirely new appearance'
Wow, it looks like nothing else on the market, for sure
YES YES YES! Apple patents mousy, pressure-sensing iVibrator
Fanbois prepare to experience the great Cupertin-O
Kate Bush: Don't make me HAVE CONTACT with your iPHONE
Can't face sea of wobbling fondle implements. What happened to lighters, eh?
Steve Jobs had BETTER BALLS than Atari, says Apple mouse designer
Xerox? Pff, not even in the same league as His Jobsiness
TV transport tech, part 1: From server to sofa at the touch of a button
You won't believe how much goes into today's telly tech
Apple analyst: fruity firm set to shift 75 million iPhones
We'll have some of whatever he's having please
prev story

Whitepapers

5 things you didn’t know about cloud backup
IT departments are embracing cloud backup, but there’s a lot you need to know before choosing a service provider. Learn all the critical things you need to know.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Build a business case: developing custom apps
Learn how to maximize the value of custom applications by accelerating and simplifying their development.
Rethinking backup and recovery in the modern data center
Combining intelligence, operational analytics, and automation to enable efficient, data-driven IT organizations using the HP ABR approach.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.