Santa's Xmas Caper
There are some things I like about this game but that doesn’t make it good. Let me make it clear: I AM NOT SAYING THIS IS A GOOD GAME. But even as a veggie of 20 years standing, I chuckle at turkey drumstick helicopters.
The moon look's as depressed as I feel playing this festive tosh
Over seven levels - because, seriously, who wants more than seven levels of Christmassy torment? - I play a snowball-throwing substitute Santa. My supposed helpers, those pesky Elves, have decided to start a Christmas rebellion - “Occupy Lapland”, anyone? - and they have turned Christmas against me!
Before I can get back to Mrs Santa for some Christmas Pie I am going to have to swallow a lot of Christmas clichés.
Run, fat boy, run
Hopping over presents while avoiding sinister bloated perfume bottles and strange evil jellies, I am mesmerised by the complete lack of coherence in level design or even a sense of where this game is going.
The graphics could, loosely, be defined as cute but on closer inspection are actually quite menacing. I suspect these moons with Me Gusta faces will swim before me in the work Christmas party punch.
'I sense your presents'
I almost have no control of my movement as my stunted Santa decides to miss jumps and fall prey to an otherworldly and malevolent gravitational pull.
I think my reward on finishing Santa's Xmas Caper is an apocalyptic portent of the Ghost of Christmas Yet to Come:
“Congratulations you have completed the game. Game over.” ®
Developer Zeppelin Games
Year of release 1992
Platforms ZX Spectrum, Amstrad CPC, Commodore 64
More Info Santa's Xmas Caper is unsurprisingly available cheap on eBay
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