Feeds
75%
Saints Row The Third

Saints Row: The Third

Extreme - and then some

  • alert
  • submit to reddit

Build a business case: developing custom apps

Review You shouldn't laugh at Saints Row: The Third. I mean, what's funny about bludgeoning an old lady to death with a three-foot-long purple dildo? Or kidnapping a gimp-wearing BDSM fetishist and forcing him to to pull your chariot in gladiatorial Pony Play?

Saints Row The Third

Hand over the Carats

That's the crux of the Saints Row series. By seasoning its smorgasbord of indefensible crimes with infantile and often outlandish satire - not to mention outlandish attire - developer Volition makes vulgarity palatable.

It's a cheap trick learned from Grand Theft Auto, of course, but while its debt to the master of underworld gaming is profound and very obvious, Rockstar's divergence towards a more serious tone in GTA IV has left the sociopathic sandbox market wide open. It's a void that Saints Row: The Third steps into with anarchic alacrity.

Saints Row The Third

Punch and shooty

The story – what little there is – once again revolves around the Third Street Saints. Now risen from simple street gang to household names, they've become the ultimate franchise business, exploiting their new found celebrity status to endorse merchandising from movies and toys to sportswear and energy drinks.

Having outgrown Stillwater, the Saints' plan for global domination takes them to the sprawling metropolis of Steelport and into direct conflict with two new adversaries: The Syndicate, a powerful criminal cartel comprising three factions, and STAG, a ruthless government taskforce intent on eradicating criminal gangs.

Saints Row The Third

Shocks in store

In substance, Saints Row: The Third works exactly like every other open-world game. You tear around Steelport attempting to capture and control 'hoods by playing a variety of missions, buying up businesses and defeating the entrenched triumvirate of gangs, all the while avoiding the attentions of the police.

The essential guide to IT transformation

Next page: Player's a player

More from The Register

next story
Reg man looks through a Glass, darkly: Google's toy ploy or killer tech specs?
Tip: Put the shades on and you'll look less of a spanner
So, Apple won't sell cheap kit? Prepare the iOS garden wall WRECKING BALL
It can throw the low cost race if it looks to the cloud
Apple promises to lift Curse of the Drained iPhone 5 Battery
Have you tried turning it off and...? Never mind, here's a replacement
Now that's FIRE WIRE: HP recalls 6 MILLION burn-risk laptop cables
Right in the middle of Burning Mains Man week
One step closer to ROBOT BUTLERS: Dyson flashes vid of VACUUM SUCKER bot
Latest cleaner available for world+dog in September
Apple's iWatch? They cannae do it ... they don't have the POWER
Analyst predicts fanbois will have to wait until next year
HUGE iPAD? Maybe. HUGE ADVERTS? That's for SURE
Noo! Hand not big enough! Don't look at meee!
Samsung Gear S: Quick, LAUNCH IT – before Apple straps on iWatch
Full specs for wrist-mounted device here ... but who'll buy it?
AMD unveils 'single purpose' graphics card for PC gamers and NO ONE else
Chip maker claims the Radeon R9 285 is 'best in its class'
prev story

Whitepapers

Top 10 endpoint backup mistakes
Avoid the ten endpoint backup mistakes to ensure that your critical corporate data is protected and end user productivity is improved.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Backing up distributed data
Eliminating the redundant use of bandwidth and storage capacity and application consolidation in the modern data center.
The essential guide to IT transformation
ServiceNow discusses three IT transformations that can help CIOs automate IT services to transform IT and the enterprise
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.