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Date with death

With Doom you were not only introduced to a world of cyber demons but death matches – be sure to have the BFG 9000 on hand for that one shot kill – cooperative gameplay and also a world of player mods including maps and sometimes full remakes.

id Software Doom

Lost productivity

Back in 1993, id Software boasted that Doom would be "the number one cause of decreased productivity in businesses around the world". I must confess, I played my part in living up to this statement with a fair few death matches across the network at the animation company where I worked back in those days.

Unfortunately Doom's satanic themes and slayer riffs all washed down with pixel splashes of blood horrified the moral majority and ushered in a legacy of ESRB games ratings. Still, as I boldly wield a chainsaw in the face of hell, I have yet to encounter a spiderdemon that could stop me.

id Software Doom

Harbinger of Doom

Doom is an absolute classic and this is reflected in it’s 10 million + shareware downloads. The level design is tremendous and I adore the directness of the narrative and the shadowy and jittery ambiance. Fantastic sound, prodigious monster design. Doom is the definitive horror slugfest against the minions of hell. ®

Reg Hardware will be revisiting memorable titles from gaming's illustrious past every fortnight

Developer id Software
Year of release 1993
More Info Doom is still available for download from id Software for $20 and Steam for £5.99. An iOS version of Doom is available on iTunes.

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id Software Doom

I remember someone on cix saying that he'd allowed his 7 year old to play Alien Doom, on one condition.

Playing rights were to be instantly and permanently rescinded if he ever said "Die motherfucker" in front of his mum.

11
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Anonymous Coward

use on a network....

Bloody hell, I remember linking my 486 to my mates 386 with a home made serial cable, oh and humping your full sized tower and back breaker CRT halfway across town.

11
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Ah yes.

When level design meant more than an attractive single route the player could go down with cutscenes at the end. Managing your ammo, bypassing a health pack when you're at 95% because you'd waste 15% of it and you wanted it available to go back to – all these things make for a better game, regardless of how many bells and whistles the graphics engine distracts you with.

Talking about corridors my favourite level was in a Doom add-on. You teleported in to a long corridor with the out-teleport at the other end. There were loads of really tough daemons facing away from you and a shed-load of explosive barrels lining it.

Eureka moment – leg it down the corridor then turn and shoot a far barrel with the pistol. All the daemons start to turn round. Watch the chain reaction as the barrels blew race down the corridor taking them out – step backwards on to the teleport just before the shock wave reaches you...brilliant.

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Ah the good old days, but

Dont forget the era of mods!

the aliens mod for Doom II was amazing!

check those corners.....CHECK THOSE CORNERS..

4
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Two pillars of the 3D revolution

Doom and Descent.

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