id Software Doom
Scary monsters and super creeps
Antique Code Show id Software’s latest FPS Rage left a niggling feeling of déjà vu at the back of my brain for about a week after I started playing it, until I realised I was getting some subliminal Doom flashbacks.
House of Doom
In 1992, game developer id Software needed something special to follow up the hit that was Wolfenstein 3D. What could be a better denouement to my battle with Hitler than an alien world full of demons and zombies where I get to don my space marine outfit?
Coincidentally, this was also around the time I was obsessed with battling space marines in Warhammer 40K with games that took over much of my kitchen floor. Those Cacodemons sure do bear a passing resemblance to squigs!
Doom wasn’t short on story, never mind the gore and gunfire to follow, I particularly enjoyed the fact my own government had fucked things up by messing where they shouldn’t and opened a portal to hell. Damn, it’s just me left to go ultraviolent and push the legions of hell back into fiery limbo.
Faced with dual chain gun-wielding bulked up Aryans as your foe, Wolfenstein 3D was funny rather than scary. Indeed, I don’t remember being scared by a game until Doom appeared, with its engine capable of dimmed quivering lights and its repugnant textures. The nihilistic tones of Alien 3 echoed through such levels as the toxic refinery. Like the Alien series Doom’s dark corners allowed my imagination to run wild and consider turning the lights back on.
But Doom had a lot more going for it then a few scary moments, and I don’t just mean those scrambles for the health kit. Being able to carry an army's worth of gun power is not necessarily realistic but neither are angry alien demons trying to rip my flesh off. I’m never empty handed with a chainsaw, a shotgun, a chain-gun, and a rocket launcher at my disposal.