Link is first introduced as a knight-in-training, a premise used to teach us the basics of sword swinging, his new-found athletically prowess – which sees him leaping and climbing – and the handling of his trusty crimson loftwing bird. Before long, Zelda – here an object of his affection – is taken away, this time plummeting to the land below. As legendary hero made incarnate, Link is laden with the burden of finding her - did anyone say the word 'dungeon'?
Just in case you get blood on your shirt
Oh yes, you'll soon be in familiar dungeon exploring territory, even if here there’s a tendency for such dens of corruption to be hidden in open-plan environments which must themselves be explored, and their puzzles solved, before the dungeon proper is finally revealed.
Brilliantly imaginative, these new entries into Zelda lore are as fiendishly designed as ever, forcing players to use their brain as much as Link’s brawn.
Having a ball
As is generally the case across the series’ entries, Link is granted access to an ever widening assortment of gadgets, and it’s to the developer’s further credit that these are referenced beyond the initial environment they’re found in. They are often required in later dungeons, or else elsewhere around Skyloft, ensuring the player must be ever aware of all the tools available, and providing a fair share of “Eureka!” moments.
Thankfully, Link isn’t alone at times of strife, as Fi, a robot-voiced font of all knowledge, is constantly on hand to guide and inform – think Ocarina's Navi the fairy. Fi is a constant flea in his ear, letting us know pertinent developments, speculating on enemy weaknesses and even telling us when the batteries in our Wiimote need replacing.
Ring a ring of gross things
Fi's other function is in the new dowsing system, where Link can set his sword to look for certain characters – usually, but not always, Zelda – and even items such as restorative hearts and so forth. A strange addition you might think, but one useful in Skyward Sword's more complicated locations which might lead the unwary traveller astray.
Next page: Gripping the sword
I bought a Wii yesterday just so I could play this. No idea what I will do with the Wii once I finish it.
I'm 46, so the need to be considered "grown up" is not something I've contemplated for a couple of decades. The use of the phrase "grown up console" intimates that the poster has yet to get by that phase of their life.
I have been a fan of the Zelda games for a long time, but I have no fingers on my right hand and, from what I have seen, I don't think I'm going to be able to play this comfortably, if at all. The ability to fall back to a Gamecube controller would have been appreciated. I got through Twilight Princess by tying the nun chuck and the Wii remote together, just shaking the whole thing was enough to trigger the sword on screen, but it was not ideal or particularly comfortable. (I know there was a Gamecube version available, but it would have been nice to have the option to use the Gamecube controller in the Wii version too).
I was annoyed even further by the fact that I emailed Nintendo to ask if there were any other control schemes that would better suit me (I stated clearly my issue was that I cannot hold the nun chuck and the Wii remote at the same time) and I (eventually) got a copied and pasted response about how Wii Motion Plus was more accurate than the Wii Controller alone, and suggesting I try Wii Sports Resort to get a feel for how it works...
I'm disappointed and I won't be buying it.
I hope to god...
... that Skyward Sword doesn't plumb the depths of fucking-awfulness that FF13 dropped 40 hours of my time into
My sprogs still love the Wii and play stuff like Lego Stars wars all the time. I'm more of a Donkey Kong Country/Mario Galaxy returns sort of chap.
All games that put game play and fun above mindbending graphics, and are all the better for it.
Still, the next gen Wii should be something else if they can produce games as good as these but in high def, and better accuracy controllers.